Hey there techies, not your usual hardware thread but I thought this would be the best place for an answer.
I’m in my last year at Uni and for my final year project I’m creating a program that uses an arcade stick for inputs. I’ll be using XInput as the API and I’m hoping for some advice.
Do I have to concern myself with button bounce (multiple input readings from one button press) or will XInput take care of it for me? If it doesn’t can anyone suggest methods to clear up the bounce? I’m concerned that setting a small delay between reading inputs to try combat bounce may end up delaying a user with fast inputs or entering multiple inputs at once for blocks/focus attacks/buffering etc etc.