for example:
my reflexes are pretty bad (about 0.22 milliseconds on the typical flash reaction test). this makes it difficult for me to play footsies - i’d have trouble punishing whiffed sweeps, teching throws, and hit confirming.
if i were playing 3S, i would probably avoid the shotos. i might try Dudley, since he has laggy hit confirms (LK MK, HK xx ducking, etc). more importantly, the game’s designers know that Dudley has a weak ground game, so they try to balance his design out by giving him strengths in other areas (e.g. huge damage).
if i had poor manual dexterity, i would probably avoid characters with DPs and intricate move motions (e.g. raging storm) and stick to charge characters. i realized this when starting to play HF, and stuck to Guile.
if you could hold several threads of thought in your head together and had decent execution, you could probably do very well with Urien’s charge partitioning.
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are certain characters better suited to players with good reflexes? execution? patience/concentration? intuition (ability to read your opponent)? ability to mix it up?
or are they really just about the same? are these differences really just to make interaction between characters more interesting (e.g. Twelve’s air game vs Chun’s ground game)?