Hmm, it seems to me that FGs, like FPS games, is a pretty mature genre in that everyone’s tastes are already set and noone is interested in anything too different.
Putting aside “technology” (ie. graphics, netcode, etc) and “external features” (ie. replays, community features, youtube/social networking integration, auto-tournaments, etc), and “anti-features” (ie. gems), what possible innovations, improvements, or evolutions can we imagine or desire for FGs?
Or is there none?
Just like FPS games have acquired cover mechanics, vehicles, physics, breakable terrain, regenerating health, and RPG-like XP and grind, here’s an incomplete list of some FG mechanic “innovations”, since SF2:
- Running / dashing
- Additional resources like super meter.
- Meter-using Cancel mechanics (ie. rapid cancel, FADC, BC Cancel, Drive Cancel, etc.)
- Tag / Team select
- Chain combos / canned combos
- Ring out
- Multiple vertical planes / 3D.
- Multiple character styles / grooves
- Physics manipulation (eg. Tager gravity / Rachael wind in BB)
- Multiple character control (eg. Carl in BB)
- Air mines / static fireballs (eg. Aoko in Melty)
Of course, we’ve already reached the point where people would actually prefer that only a few of these things are in a game, rather than all of these things. So I don’t know if there’s any room or need for any more mechanics… maybe if someone comes up with something really good?
Do you imagine, 10 years from now, (good) FGs will still play like they do today, except with better graphics and netcode and stuff? (putting aside bitter cynical predictions that everything will be casual, DLC-infested and possibly free-to-play, etc. Or that FGs die completely.)