Another piece of advice about predictability is it can sometimes go hand in hand with hardheaded/stubbornness:
A pattern we’ve all seen good players use and win with is the “spam” pattern. Where they use one poke or fireball or whatever shifting the timing and ranging of said poke, and using that in and of itself to win. It’s I. The above vid of daigo using his fireballs to control shit and set stuff up with his fireball.
Well lesser players see that kind of spam and try to apply it to different things like, tick throws, or jumpins or blockstrings or whatever, and when they get hit out of these things, instead of telling themselves to completely change it up to something different, they instead try to only change up either the setup, or the followup… Thinking that the problem isn’t in their own predictability, but in the pattern that they are usings predictability. So they continue to use the pattern while being stubborn and trying to make it work like simply making better decisions about when to use the pattern is the answer.
An obvious example would be like tick throws or blockstrings. If you always go for cr.lp into a throw, or cr.lp into a frame trap… Well your mixup options might be “50/50” and slightly unpredictable if you mix them up well. But your MIXUP is predictable as hell. Now your opponent can simply try to deny you the setup for the mixup, rather than defend the mixup itself.
And that because you are being predictable about wanting to do that mixup. But lest say that you don’t really care about doing that particular mixup but instead just want to keep away all day… Chances are it will then be easier to just go for the tick throw mixup since your opponent will be looking for you to run away rather than try to get in.
In other words, what you WANT to do, makes you predictable in many respects. Same goes for just doing what comes up… Chances are that you don’t know exactly what will come next from yourself, but that you’ve already got some pre canned easy to do reaction to certain things that you are looking for. We call these things “tendencies”
As an example, I’ve noticed that many ryu players uppercut better from certain positions, and worse from others. The best positions are probably while ducking or walking forward, the worst position is probably while walking backward… Walking backward and then uppercutting a jumpin requires a lot of joystick manipulation in a small amount of time. So… I have a tendency to look for and read when ryu p,ayers will be pressing backwards and I tend to jump most at those times… It’s great against ryus that don’t figure it out, but against those that do it becomes a liability for me cause they’ve noticed my tendency. At which point I have to either start to mix it up more with a better ground assault, or simply abandon the pattern all together.
Stubbornness though would have me beleive that my tactic wasn’t bad, just that I used it at the wrong time, not understanding that no, that’s not what happened, my opponent just figured it out and now has a read on me.