Well for some stupid reason I can’t post a new thread in the SF4 forum because of my 35 post count, even though I’ve been coming here since 06. Whatever. I’ll address it here.
I got a hold of the PC version of SF4 recently in some way shape or form, and tested it out. I was pretty happy with it. After I got my GFX drivers updated and the frame rate steady, I actually started to prefer it. Most of all however, I liked the screen size. It showed quite a bit more than my console version did. At this point, I still assumed I was on 16:9.
Then I switch the aspect correction settings and toy with them a bit and realize I’m on 4:3. I switch to 16:9, and then I realize my problem.
For two and half weeks I’ve been having problem after problem with gauging distance and playing my game correctly, and yet I switch it to 4:3 and all of a sudden, things get so much easier. I don’t know why it is but then I look at some videos. 4:3 resembled the Arcade ratio a lot more than 16:9.
I switch to my xbox which is 16:9, and get my ass handed to me. And then switch back to 4:3 and everything just fits much much better.
Yeah I know, it’s nit picky, and really for many of you it won’t make a difference, but I was wondering why we aren’t using the 4:3 aspect ratio which resembled the arcade version much more than 16:9 does. I mean we stuck to 4:3 for HDR, but for some reason we didn’t for SF4. The game looks great either way, so chalking it up to “It looks dirty” doesn’t cut it.
I don’t know. I mean of course if we’re sticking with 16:9, I gotta up my game and get with the program. I’d just like to know if this was ever brought up in the past, because it seems like it could have some implications, even minor, towards the way the games are presented at Evo.
Sorry for troubling you. Thoughts?