I think a lot of us here enjoy talking about the future of the metagame, where it will go, etc. Assists are very important in Marvel v Capcom 3 for several reasons. In this thread, we discuss and debate the pros and cons of the various assists, discuss strong assists, weak assists, overrated, underrated, versatile, specific, etc. Eventually perhaps create some sort of loose tier list among the assists.
I’ll start by highlight Shuma’s Mystic Ray, I don’t think many people are talking about it, because Shuma is new to the scene, but it hits basically everywhere on the screen, does decent damage, not to mention it can extend combos. It comes out pretty quickly and also hits OTG.
I also wanted to also highlight Tron’s Gustav Fire, which is amazing (which we all know), Tron’s small hitbox (and some invincible frames?) make the move amazing. Does surprisingly high damage, and allows many things to be safe. Works great with characters that need to get in your face more, such as Skrull or Haggar.
The meter charging assists (Morrgian and Ammy’s) I feel are fairly overrated, not only because they have better options (Shadow Blade and Cold Star) but overall, meter building is pretty easy in MvC3, so they are almost unnecessary.