Astral Finishes - Online


#1

I’ve seen one in all the matches I’ve played online - I did it after a mix up with my inputs on my d-pad in fact after rolling under someone, and ended up countering with the AF.

Has anyone else seen more of them? Does anyone try to use them ‘frequently’? 100% of the Heat Gauge with other conditions required seems… expensive. I guess it makes for a nice surprise, but 100% Heat is 2 RCs which could be used in combos more likely to hit, or 2 Distortion moves, or some counter assaults, or a mixture.

I like that they’re there, and I like that, unlike it GG, you can’t just pull them off right off the bat. I just feel I really won’t ever use them outside of ‘a bit of fun/overkill’ in rare circumstances, rather than incorporating them into a proper strategy to use less than once every one thouasand fights.

Thoughts?


#2

Well some characters can actually combo into them, but by the time they can do that, they would have simply killed them with a regular combo anyway, so they’re more of a flashy finish than anything.

Although, Hakumen’s might be semi useful since it’s a counter that counters ANYTHING in the game(even normal throws) but it’s also a 720 motion, and of course since it’s a coutner, you can still get baited and get punished while it recovers.


#3

They’re lame because they require the final round. I shouldn’t have to throw a round to do a flashy finish. Give me access sub-20% with 100% heat I’m on a round that I could end the match with. If I ended up on the 3rd round that means the guy isn’t horrible (or only as horrible as I am) and I’m not going to risk 100% meter on something I can do with 50.


#4

u dont have to throw a round. u gota make sure u won a round and its a final round on there side.


#5

Are you sure about that. Everything I’ve read (including in game command list) says 3rd round.


#6

Final round is correct. Question answered. Hooray