At what level do "casual" players get shutdown?

I’m just wondering when I wont be able to play any rank matches anymore due to everyone else my level being incredibly better than me. I had around a 57% win rate in my 20’s when I was maining Noel (not a drive spammer) and started maining Hakumen. I’m now 34 and at 43% win rate. D:

Will there be a level cap for us casual players? I’ve been trying to get better in training mode playing against the com at 100 difficulty, but idk how else to train. What level do you guys start to get shut down at?

I’m worried that this game in a few months will become a purely elitist game because of its competitive nature, and all casual players will be turned off by the lack of people just looking to enjoy playing, and not all cracked out on winning. haha.

You aren’t trying to win when you play?

Want to get better? Keep playing against people as good or slightly better than yourself.

I don’t think the level system is a very good gauge as to how skillful a player is. I’ve fought guys who were level 50/60 that played like absolute scrubs. I’ve also fought level 10 guys that fought like seasoned pro’s, so really, I just see levels as a number, and nothing more. What you really wanna look at is win/loss ratio and how many games they’ve played. If they have a win/loss ratio of 70 or so, and they’ve played a shit load of matches, you know there good. But if they have a win/loss ratio of 70, and have only fought a handful of matches, you know there’s a good chance that they’re not that good. But really, I wouldn’t judge a players skill level until you play them, that’s what I do anyways.
On another note, training with the CPU on 100% difficulty isn’t a terrible way to train, but it’s not the most effective way to shape up your game. I don’t know about anyone else, but I play against a medium sized char, turn all the tech options on (Meaning, the CPU gets out of my combo as soon as they can) and practice different combo’s until I get it perfect. Then, I take what I learned online and test it out. But I’m sure people have other methods of training that work for them. Another thing, read the topics on this site for the char you use, they’re super helpful.

Yeah, what Viache said. It’s easier to play against people and some people who are really nice will even give you pointers on what to do and what you’re doing wrong. I try from time to time.

Well obviously I try to win when I play. It’s a competitive game in nature, and will be played so, but I’m not one that’s hellbent on winning, joining tourneys, send hatemail, and rage if someone was spamming a move. Yes, it’s a bit of a generalization and an extreme, but that was more to get my point across. I know there are good players out there that send GG’s and advice.

In ranked matches, I always choose the option of “stronger than me” when I look for a quickmatch, because there’s no other way then playing people better than you to get better, but there seems to be less and less room for improvement (atleast for me) by the little bit I get better, almost to the point where I come to a standby.

To QwertyHero, I didn’t know about that. I’ll definitely turn that on so the com can tech my moves and whatnot. I’ve lurked these forums and the dustloop forums as well. They are a huge help, and helped me in certain matchups and taught me really good combos and basic bnbs. It’s not like I don’t do my research or practice, I mean I am on forums seeking to get better right? Just wondering if there is a certain point when most casual players notice their win rate drop exponentially, and whatnot besides the obvious like spamming icecar or noel’s D will get shutdown by an experienced player and be punished severly.

Kind of a subjective question, I suppose. Anyways, thanks for the input. :slight_smile:

tl;dr I do try to get better, just wondering if theres a cap where players eventually “meet their match” and don’t really progress much further.

Always happy to help

But yeah, if you hit some kind of wall, that’s what’s gonna separate the hardcore players from the casual players. You either lose and get better, or lose and drop it all together

win ratio means nothing, my win ratio was at 89-90% (lvl 40) but then i kept on playing a friend in rank and we kept trading matches and my ratio went to 79% or lower and i played over 200 matches TROPHY! lvl42. Ratio could also mean the person has just been playing against easy people.

And there will always be easy people online.

So you do think there may be a wall that will develop over time with the worse players dropping the game?

Hmm, well, only if the game stops becoming popular and new people stop coming into the game. If that happens, only the hardcore players will stick around, and there won’t be anyone BUT good players, much like the 3s scene.
Oh, and what Clyde said about win ratio is pretty true, I guess the whole thing is kind of broken in some aspect. Again, if you wanna know how good someone is, just play em’.

That’d be a shame. I love seeing new batches of people completely eager to play a great fighting game. I wish it got a bit more press though. No one in my area has even heard of it, and i’m trying to spread this games name like the plague. haha.

Hm… I suppose that’s the only way of telling then. That makes sense. Just kind of suck it up and play them. I suppose it is a bit broken, but it has to work somewhat.

I have no doubt there are a higher concentration of experienced veterans at the higher lvls.

Ive seen lvl 40 noel D spammers

Nuff said about the rankings.

Yeah, I fought a lvl 46 Noel who mashed D then, ragequitted against me.

…funny thing is I swear I saw his name on the srk boards somewhere, oh, idk; the noel threads maybe?

Level does not determine skill. Sometimes it does, but most of the time it doesn’t. Even win ratio doesn’t determine actual skill. Online does have input lag. Even the best players can’t play at their top when there is even a most minor input lag.

If your plan is to constantly improve, all your fights will be hard to win.

Casual players get shut down when their tactics don’t get them easy wins. The difference between a casual player and you is that you will adapt to how your opponent is adapting. Don’t think of it as winning at all costs, just think of it as beating your opponent.

Level really doesn’t mean anything =/. I’m at a pretty low level because when I play, I usually do player matches with a couple friends of mine. Anyway, I have a friend IRL who kept bragging that he’s lv.50 and he could kick my ass, me being lv.20 something at the time. He comes to my house, my Hakumen wiped the floor with his Rachel no less.

Just sayin.

Just calling someone a ‘casual’ player doesn’t denote their skill level…being a casual player simply means you rarely, if ever play in tournaments. It may also denote how seriously a person takes a game. On the same token, a person can hate a game and still wreck shop in it. Same goes for a person who doesn’t play in tourneys. There just might be some political aspects they want to avoid. So, try not to use the ‘casual’ tag as a synonym for skill level.

I like the idea of going into training mode and placing the dummy on random tech tho to sharpen your reaction and responses. Piggy backing off someone else though, in games versus humans, you just need to learn the mindgames. CPU won’t give you that (at least not yet…).

ahh. I guess that makes sense. I’ll make sure not to label myself or other people as casual so haphazardly from now on I suppose.

I haven’t touched a fighter since MvC1 and didn’t even really get into that game seeing as I was a bit young, so this is my first time really getting into fighters. What mind games are you talking about? and piggybacking? what do you mean by that? Sorry about the n00b quesitons. :sweat:

Yup. Several High level Third Strike players absolutely hate the game.

what he meant by piggybacking is that he’s riding off of what someone else said. He’s echoing his/her sentiment.

As for mind games, that’s the mind games you play with the other player. IE, on wakeup, there are many options on both sides to control the match. You try to read and outdo the player and set up the flow of the match to control the other player. If you know that the opponent prefers to tech roll forward in anticipation of being dashed into and attacked, a player might not dash in fully and go to where he expects the waking player to rise. Or training a player to expect a particular hi-low mixup, and instead finding another mixup, or even something else entirely. You screw with the player’s mind and flow within the game.