[Aug 31, 2012] Cross Critical Combo (SSF4AE, UMvC3, MK9) (Fargo, ND)


#1

The next installment of local fighting game tournament series! We’ll be doing UMvC3 and SSF4AE again for sure. There will also be a mystery game side tournament this time around. Want to know what it will be? Look for the announcement in one week!

Where?

Section Nine Cyber Cafe (Website)
14 Roberts St
Fargo, ND 58103

Google Maps

When: July 20, 2012. Registration will start at 5:00 PM and run until about 6:50 PM. First tournament starts at 7:00 PM.
Cost: $5 venue, $10 entry
Payout: Top 2 (60/40 if less than 16 players) or Top 3 (60/30/10 if 16 or more)
Rules: See below post.
Format: Double-Elimination
Platform: X-Box 360

If you have questions or concerns, feel free to post below. Thanks!

Facebook Event page: https://www.facebook.com/events/472244919454728/

Challonge Sign-ups:

Super Street Fighter IV AE: http://challonge.com/tournaments/signup/sre5hjpe5n

Ultimate Marvel vs. Capcom 3: http://challonge.com/tournaments/signup/jnje8aztzx

Mortal Kombat 9: http://challonge.com/tournaments/signup/kb4k47ivf7

EDIT: The people have spoken! Mortal Kombat 9 will be our side tournament on the 31st! Start practicing!


South East South Dakota (Sioux Falls) Fighters Unite
Minnesota: Keep it Classy!
Fargo/Moorhead - Free since Alpha 3
North/West Minnesota - Rural Beatings
#2

All tournaments held during Cross Critical Combo will be held in a double-elimination format. This means that you aren’t eliminated from the competition unless you are defeated twice.

Match Format:
When a match is called, each player will decide which side of the screen they wish to sit on (1P or 2P). A coin flip will be used if a decision can’t be reached. After sides are decided, teams will be selected in a free-for-all style, and then the first game will begin. At the end of the first game, the loser has the option to change sides as well as team members and order, where applicable. The winner, however, has no choice in side and must keep the same team and order for the next game. If the match drags on to a third game, the same rules apply to the loser and winner of the second game.

*Example: Mike and Steve are the current match in Street Fighter X Tekken. In the first game, Mike wins with a team composed of (in order) Kazuya and Nina. Steve will be allowed to choose a completely new team if he desires and may switch sides with Mike. Mike, however, must choose Kazuya and Nina for his team, and he doesn’t have the option of choosing his side for the second game. In the second game, Steve wins with Ryu and Ken. Since Steve won, he now must keep his winning team for the third and final game while Mike has the option of choosing a new team, and may switch sides with Steve. *

Tournament Rules:
[LIST]
[]All tournaments will be 1v1. Team play will not be allowed.
[
]Players must be present and ready to play when their match is called. If they aren’t present, they will have 2 minutes to show up from the time their match is called. If they fail to show up after the 2 minutes have expired, they forfeit the match and the other player automatically advances without needing to play a make-up match of any kind. THERE ARE NO EXCEPTIONS TO THIS RULE, AND NEITHER YOUR FRIENDS, TOURNAMENT STAFF NOR SECTION 9 STAFF CAN SAVE YOU.
[]Games may not, for any reason, be paused or otherwise interrupted after they have started. Doing so may result in an automatic forfeiture of the current game for the offending player. This will be determined solely at the discretion of staff overseeing the match.
[
]Match disruptions, including excessive trash talking, physical violence, unplugging/tampering with equipment, and other such forms of debauchery will not be tolerated and may result in forfeiture, disqualification and/or ejection from the tournament and venue.
[]The “Inevitable Defeat” rule will be enforced at this tournament. Inevitable defeat is defined as a player who pauses after legitimately winning a game. This usually happens after the winning player lands a super move that has a long animation and therefore doesn’t award the K.O. until the final hit of the animation is landed. The opposing player may challenge an inevitable defeat to see if it is a K.O.. If they do, a judge or Section 9 Staff will unpause the game and observe the outcome of the action. If it results in a K.O., there will be no penalty against the player who paused. However, if the action does NOT result in a K.O., the mid-game pause rule (stated above) will take effect, and the player who paused will forfeit that game of the set.
[
]Purposefully utilizing glitches, hacks, or exploits that render any game unplayable will result in immediate disqualification and ejection from the tournament and venue. This includes infinite combos. Judgement will come at the discretion of the tournament organizer, tournament staff and/or Section 9 staff overseeing each match.
[]All macros available via in-game control menus are allowed.
[
]External, hardware-based input assistance is strictly forbidden. This includes turbo/rapid-fire input and controller-programmable macros.
[]ALL wireless controllers are banned. This includes both first party controllers as well as fight sticks. If it’s wireless, you can’t use it.
[
]If you use any kind of random option for character select and win a game, you must choose the random option again for your next game. If this results in a banned character being selected, the match will be restarted until you have a character or team that does not have banned characters. All other game settings chosen prior to the restart shall remain the same.
[]Players are free to bring their own controllers to the tournament, including game pads and arcade sticks. However, controllers brought from home are the responsibility of the players bringing them, and Section 9 Cyber Cafe and tournament staff are not liable for the theft, damage, destruction or loss of personal equipment brought to the tournament.
[
]Double blind character select will be available, but by request only. If you wish to use it, you must request it prior to your match being called to tournament or Section 9 staff.
[]These rules are not absolute and may be modified or added to prior to the tournament and as the tournament progresses.
[/LIST]
Super Street Fighter IV Arcade Edition Rules:
[LIST]
[
]Version: Super Street Fighter IV Arcade Edition ver.2012 (1.07)**
[]Match Settings:
[INDENT=1]Mode: Versus
Timer: 99 seconds
Rounds: 2/3
Handicap: None[/INDENT]
[
]Matches will be best 2/3 games. Winners Finals, Losers Finals and Grand Finals will be best 3/5 games.
[]Stage select will be at the player’s discretion. However, if both players cannot agree on a stage within 15 seconds, random stage selection will be enforced by tournament staff.
[
]Game winner may not change characters, but may change their choice of Ultra Combo. However, they must choose their Ultra Combo first after their opponent has chosen their character.
[/LIST]
Ultimate Marvel vs. Capcom 3 Rules:
[LIST]
[]Version: Ultimate Marvel vs. Capcom 3 (ver. 1.03)**
[
]Match Settings:
[INDENT=1]Mode: Versus
Timer: 99 seconds
Handicap: None
Damage: Medium[/INDENT]
[]All matches will be best 3/5 games. This includes Winners Finals, Losers Finals and Grand Finals.
[
]Stage select will be at the player’s discretion. However, if both players cannot agree on a stage within 15 seconds, random stage selection will be enforced by tournament staff.
[]Winner must keep their same team, assist types and point character, but their assist order may be changed.
[
]You may not use duplicates of a character on your team. (i.e. Ryu, Ryu, Akuma)
[]Deadbody infinites may only be used to gain a positional advantage. They may not be used to delay a game.
[/LIST]
Mortal Kombat 9:
[LIST]
[
]Version: Mortal Kombat 9 (ver. V 0.144S-234-77c814ec) **
[]Match Settings:
[INDENT=1]Mode: Versus (1v1)
Timer: 99 seconds
Rounds: 2/3
Handicap: None[/INDENT]
[
]Matches will be best 2/3 games. Winners Finals, Losers Finals and Grand Finals will be best 3/5 games.
[]Stage select will be at the player’s discretion, barring the selection of banned stages. However, if both players cannot agree on a stage within 15 seconds, random stage selection will be enforced by tournament staff.
[
]Winner must keep their same character for the next match in the set.
[]The following characters are banned:
[INDENT=1]Kratos[/INDENT]
[
]The following stages are banned:
[INDENT=1]Chamber of the Flame (Kratos’ Stage)
Hell
The Street
Wasteland[/INDENT]
[*]All Kombat Kodes are banned. Using one will get you a match forefeit on the first offense, second offense is disqualification from the tournament.
[/LIST]
** - Game versions are subject to change pending patch releases by each game’s development team prior to the date of the tournament. We will use whichever patch is current on the day of the tournament for each respective game.


#3

The people have spoken! Our side tournament for August will be Mortal Kombat 9! Get hype!


#4

people can register same day correct?


#5

Absolutely. However, it would help if people who are planning on going register on Challonge and Facebook. That way we have a better idea on how many setups we need to run. You seem to have found the link for Facebook already, and the Challonge links are both on the Facebook page as well as the top post of this thread. :slight_smile:


#6

Poster’s now up, and cost information has been finalized!


#7

Wow do you expect to attract a lot of out of state interest? 5$ entry damn near doesn’t even cover gas from minnesota if someone were to win. I know at least 7ish people would drop out with such low admission for fear of not being able to recoup anything.


#8

Please take note of our adjusted pricing; We have decided to raise the entry fee from $5 to $10 at the request of our local players. Please also note that we will only be accepting cash payments for entry fees. Venue fees may still be paid with methods other than cash.