Not sure if this has been covered somewhere else, but thought I’d share.
far standing Hk is sj cancellable ON HIT
therefore a relatively deep (but not cl.Hk) can be combo’d into TK SA1. CORNER ONLY!
If they block nothing happens.
If it hits, you combo a free super, from the ground!
If they parry, you’re probably getting punished. Use sparingly.
Just something fun to do, and is pretty damn cool IMO
*edit this is not a hit confirm, rather, an option select that chooses for you based on hit/block (thanks aku)