This thread is about why exactly trades happen, if it’s possible to avoid trading, and if strength of an attack comes into play.
I have a hunch that trading happens when both players use attacks with equal priority at the same time, but I’m sure I’ve traded with greater/weaker attacks as well.
What sparked my curiosity mostly, is jumping light attacks. I’ve recently started to incorporate them into my strategy, but they don’t seem very applicable to every match. I feel if the j.LA (light attack) is more of an air-to-air angle, it’s meant to be used that way, but does that mean it has more priority than a stronger jump attack? And does it mean an angled down j.LA should be used as an air-ground attack exclusively? I’m really curious what the benefit of using that instead of a stronger air-ground attack would be; aside from maybe a difference of your jump-in distance along with start up and active frames.
Thus I prompt the question among questions: When and why do you use jumping light attacks?
If y’all are curious, I play Rose, and use j.lk (air-ground) more for shenanigans and killing blows than avoiding a trade hit (since I don’t know how to consciously avoid trading hits) while using j.lp (air-air) mostly by accident, though sometimes as a last second jump-in attack for block stun or to take off that last sliver of health.
So that’s all I have to say on the matter. Thanks in advance for filling the blanks.