Mad Catz TE Tournament Edition Fightstick bad diagonal input
I am a new owner of a Mad Catz TE Tournament Edition Fightstick for the XBOX 360 (Apparently from the 2nd production line).
I use it via the Microsoft XBOX driver on my PC (XP SP3 oder Vista) on several emulators.
So far I encountered a very big flaw.
**Diagonal inputs (for example jumping backwards/forwards) are often incorrect and are interpreted as a straight vertical input (up or down repectively). **
**That’s indepedent of the game und also evident in the Windows Gamecontroller configuration where you can see the activated inputs as arrows.
Even if I “keep an eye” on the stick and go directly into the diagonal niche it is sometimes interpreted as a vertical input.**
Also, please note that I have access to a 2nd exact unit of the stick (friend of mine has it,too, also 2nd production line), the behaviour is the same.
A so called production mistake is improbable.
Moves that include diagonal input for example the qcf (quarter circle forward) or 180 degree however shows each input step extremely precise.
I can’t image that’s the feeling the players of the original SF IV Arcade cabinet experience.
My question is if you share this flaw ? Is it common on this stick (due to the construction maybe)?
I look forward to hear from you because this input screws the fun to play with the TE stick.
Mini feedback about the input in general:
180 degree circles, or 320 bigger circles work fine, also charge moves,
very fast quarter circles qcf (shoots) are sometimes “swallowed”.
diagonal jumping is very unprecise!