Not going to lie. That change list except for the Ultra Input would break t. hawk lol.
Extended downward hitbox for his Standing Roundhouse.
It’s used for anti-air and preventing people from jumping. It works like a still version of zangief’s roundhouse. It’s already great as it is.
Regular Condor Dive having further pushback when blocked.
It’d be nice, but I feel like that’d be a little unfair. There has to be some risk involved in just throwing it out coming from a design perspective. T. hawk isn’t yun and gets away with everything being safe on block.
3.) I agree with lol (maybe not the hitbox), but does need faster startup
Regular Condor Spire having faster startup as well as being safer on block.
This is the change that would make t. hawk broken. They’re already pretty godly and the hitbox is crazy. The EX is for rushing in, but the standard ones should only be used to close distance. If you’re using the normal ones offensively (outside of the s. fierce counter hit setup) then you’re playing T. Hawk wrong.
EX Condor Spire -> Raging Slash (Ultra 2) possible as a link.
I’d opt for an input change than a combo lol.
Sorry if it seems like I’m ripping on you. Nothing personal, just opinions here
My Change list:
**HCBx2 is completely unintuitive to his move set. Not to mention in order to do it you need to hit Forward TWICE while somebody is jumping at you. If you fuck up the motion you’ve now eaten a full combo/ultra. Seriously just make it qcb x 2. That wouldn’t interfere with any of his other motions (the condor spire has odd input properties so you can’t use shortcuts on it so it wouldn’t matter.)
- Improve far s. forward hitbox
**It’s a great poke, however it hits right before the heel which makes no sense, it’d make ken’s step kick non-sense a little easier to shut down (with a trade)
- Thrust Peak (DF+Jab) Button change
** Change this to DF+Strong. You can’t hold forward during cr. jabs to setup tick throws, which in turn makes SPD’s unnecessarily harder to setup than they should be, not to mention would help with any cr. jab > ex toma. buster.
- Startup Invincibility on EX-Condor Dive (1~6) invincible on the 11-frame startup.
** There is no reason why EX-Dive should lose to Ken’s jump-forward RH air to air. (Or his mid air-tatsu air to air.)
- Any tool to Deal with Blanka
** This match-up is so damned broken. Free blanka balls, runaway tactics, zero max range punishes.
I’ve played some of the best blankas out there, blanka wins at a 7-3 easily. (Hell even gief has Kara-EXGH as a ball punish).
Without EX you can’t fight blanka. Once he grabs the life lead it’s pretty much impossible to win. T-srai I’m talking to you -_-.