Balrog is still free on wakeup with meaty demon flip palm, but now you can block low and ex.hb or ex.dash straight afterward to beat his options. so it’s not as scary as it used to be. After a blocked palm, he can cr.mk/cr.hk to low profile ex.hb (i think cr.lk either recovers fast but i don’t think it low profiles), or dp fadc forward. hp.dp beats ex.dash straight (5f of invincibility), but ex.hb beats non-ex.dp.
You still get O/S to hell with meaty demon flip palm (i think the setup is now fwd.throw, fwd.dash, slight pause, mp/hp.df-palm), so do your best to always block it or if you think they’re going to fuck up the O/S use lp.hb. The big deal is that they can’t remove ex.hb as a threat since we can maintain down-charge, so you’ll see much more demon flip throw (not sure how to beat this if its meaty atm though, i don’t think he can O/S after df-throw, so you may be able to backdash and punish).
I think the key is to get him to play a lot of ground-game, since the easiest options for akuma is to do whatever he can do to lead to a knockdown whether hard or soft, so lots of cr.mp, cr.mp, pause, sweep, cr.mp, walk forward throw. He’s a fuckin’ escalator (Dat walk speed :[ ). Matchup isn’t as hard on the ground or in the air, Balrog has decent counters, but on wakeup, he’s fucked, so block and eat the throw. if he does it.