Reducing the Startup by 1 Frame for Super and Ultra: http://www.shoryuken.com/showthread.php?t=209440
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Credit goes to Gilley, Cole, XKenoX et al to confirm that this “glitch” exists.
Gilley - http://forums.shoryuken.com/showpost.php?p=5721968&postcount=53
Cole - http://forums.shoryuken.com/showpost.php?p=5722568&postcount=75
XKenoX - http://forums.shoryuken.com/showpost.php?p=6008184&postcount=34
This is not a Balrog only glitch. Here is a video showcasing the other EX Armor Cancels found in SF4:
http://www.versuscity.net/2009/03/05/missing-parries-in-sf4/
Abel - EX Rekka
Geif - EX 360+KK
El Fuerte - EX Run - [media=youtube]MLhBJS_P-io[/media] (thanks to: BioGenx2b)
In short, it has been discovered that the hit absorb of EX Special Moves with super armour properties (i.e. all of Rog’s EX Punch Specials) can be immediately canceled into either:
- A second normal Special (ie TAP, credit: Ranix) or a second EX Special (ie: EX Headbutt)
- Super
- Ultra.
The “glitch” is that the 1st EX move does not cost any EX meter after performing the cancel!
However 2nd move which you canceled into will still consume your EX / Super / Ultra meter as normal. If you choose to cancel into a regular special move, it will not consume any stock.
**** * * * * * * * * * * EX Rush Punch xx Ultra * * * * * * * * * * ****
Video
Japanese Players - (3:48) http://www.nicovideo.jp/watch/sm5154930
Plug above link into the re-direct: http://www.mmcafe.com/nico.html
XKenoX @ Denjin - (3:15) [media=youtube]JF0Aemuf87M&feature=channel_page[/media]
What It Appears To Be:
Rog performing a SA/FA and then immediately canceling into Ultra. This was everyone’s initial thought as no EX bar was being consumed and the startup animations are very similar.
What It Really Is:
- Rog performing an EX special (most likely a rush punch)
- Next, the hit is absorbed (due to the armour properties of the EX move. Notice that the hit being absorbed is a single, non-armour breaking hit, usually a fireball).
- Immediately following, the Ultra is performed (canceling the startup frames of the EX move)
IF A HIT IS NOT ABSORBED, THEN ONLY THE EX SPECIAL COMES OUT (THE ULTRA DOES NOT EXECUTE!).
What It Is Not:
- It is not canceling the hit of the EX special into the Ultra (ala “super” cancels). Watch the video examples again if this is unclear for you.
- It is not canceling the **“hit absorb” ** from doing a FA/SA into an Ultra.
Therefore you must absorb a non-armor breaking hit from an EX Rush Punch (or any other EX special with armor) in order to cancel into an Ultra!
How To Do It:
- charge b / db
- f, b + PPP (EX rush executes with hit absorb)
- f + PPP (ultra executes)
**** * * EX Rush Punch xx Super OR Any Special (EX and Non EX) * * ****
Video Examples
EX Rush Punch xx Super:
XKenoX @ Denjin - (1:35, 2:20) [media=youtube]JF0Aemuf87M&feature=channel_page[/media]
- charge b / db
- f, b + PPP (EX rush executes with hit absorb)
- f + P (super executes)
tips: “piano” or “drum” all 3 Punch buttons to ensure the super comes out.
EX Ground Rush Punch xx EX Rush Punch:
credit: jjjones @ ??? - [media=youtube]WSkkgZjuA8o[/media]
- charge d / db
- df + PP (absorb hit)
- roll joystick to f and press PP
Shortcut Method (credit: jjjones)
EX Rush Punch xx TAP:
credit: terracotta @ ??? - [media=youtube]uEEjcSzAfu0[/media]
- hold KKK
- charge b / db
- f+PPP (absorb hit),
- quickly release KKK
EX Rush Punch xx EX Headbutt:
currently no video examples
- charge db
- f+PPP (absorb hit)
- quickly roll to joystick to uf and press PPP
**** * * * * * * * * * * Timing of the Cancel * * * * * * * * * * ****
**I have been playing around with this and if you are having a tough time with the cancel, it is more than likely that you are absorbing the hit (armor) too late. **
Visual Clues To Look For:
- the hit absorb must happen while balrog is still standing up straight.
- if you absorb (say a fireball) at any point of when balrog is in the forward motion of the rush punch, it is too late to perform the cancel
- balrog hunches his head and body slightly towards the opponent once he begins to rush forward. you need to absorb the hit BEFORE this animation occurs.
- if you played 3S, think of the timing as doing a parry as LATE as possible.
- if you are getting the EX Rush Punch to come out but not able to cancel, you are not doing EX Rush Punch late enough.
- keep this in mind and watch the video examples again. I practiced yesterday for 30 mins or so and I can get more the cancel now more than half of the time.
Please use this thread to discuss the CHARACTER SPECIFIC …
… useful applications (ie setups, frame traps, baitouts etc)
… limitations of the cancel
… anything else that you discover