Balrog Thread


I’ve been playing against a few Sims on GGPO and i worked out a few of the dynamics regarding the presure game vs him, probably all common knowlage but i thought i’d post anyway

Balrog vs Dhalsim

Meaty/Wake up Presure -

As always you can do early rush upper wiff into the headbutt or throw 50/50 but if he blocks the headbutt he gets a free throw, which is a massive game changer as if he throws you in the corner its near to impossible to get out without super meter or at best you’ve still got to get back in on him.
[INDENT=1]Doing a meaty cr.jab after the rush upper will put you at the correct distance to land a safe jab.headbutt, but he can still throw the meaty making it just as unsafe.[/INDENT]

Meaty TAP is the safest option as he has no reversal that can get him out of it, the hard part is continuing pressure after the blocked tap.
[INDENT=1]If the TAP is high level you can go into the 50/50 throw or headbutt mixup as the move pushes you so far forward you will be right next to him.[/INDENT]
[INDENT=1]If the TAP is low level you can do low rush which will beat out fireballs but leaves you with very limited follow ups (only st.fierce, another TAP or fierce.headbutt), it is also beaten clean by cr.forward which a lot of Dhalsim players like to spam relentlessly to push you away and start using some of his longer reaching pokes. To counter the cr.forward you can do another TAP which will beat it clean and hit a lot of damage, putting you back in the same situation as before (In my opinion you want to use the low level TAP as the meaty then the high level TAP as the counter poke as you are much more likely to hit it). What makes this mixup so crucial in my opinion is you can make the player reluctant to spam cr.forward making it a lot easier to land throws and low rushes. [/INDENT]


What I am having problems with is sacrificing my kicks for the TAP.
Is there some characters that i really shouldnt bother charging a high lvl TAP for?


The only matchups you really need a high charged TAP for is sim


First page.


In the guile matchup I don’t rate tap because you really need cr.forward to beat his footsies and due to the recovery of sonic boom you’re best off trying to trade with jab straight.


I can’t seem to find ST/HDR frame datas at all. Is there one for Balrog? If yes, could somebody link it to me please?


Right now, we have not obtained complete frame data as number of frames for every possible animation of his attacks. But you can get the basic frame data, which start-up, hitting and recovery frames, from Yoga Book Hyper or T.Akiba’s SF2 Frame Data page (translation kindly presented by NKI). These are now known not to be perfect, but they are often not too far off. Yoga Book showed to be more accurate.

Edit: I think Papasi’s Hitbox page has the frame data from the YBH. Here is Rog’s section.
Edit2: a few characters have their complete data on the Wiki. Guile, for instance.


Thanks a bunch, I appreciate it!

EDIT: I’ve been studying Balrog’s frame data from the YBH. I’ve noticed that there weren’t any information on frame advantages on block/hit and the first link seems to give me funky texts. Do you have another link for T.Akiba’s?


Installed far Fierce (straight) to beat backdashes: Shinshin vs Nakamu.


That’s some sf4 bullshit, lol.




Ok at 1:16 of this video (linked below) Boxer does a chip super then cr.strong xx low rush and then a level 4 TAP. He does the string after the super within two ticks of the game clock. Now, what troubles me about this and prompts me to post this today is how the hell he manages to charge a **4 **within such a short amount of time. I say it’s short because if you try to hold kicks for TAP during super, obviously you’ll get some uppers in your super, but that super was all punches. Now, you could conceivably hold punches for TAP during the super, but if that’s the case then how the hell did he do that xx low rush blockstring preceding the TAP?
Boxer pros or game mechanic engineers, please clear this up for me.



Not sure how that’s done…maybe he has a game genie?


When you do the super and you’re charging TAP and you want straights in stead of uppers, just a hold a punch button at the same time. It cancels the uppers and you get straights.
He was just charging a TAP before the super, then did the super while holding an additional punch button.


Fascinating stuff, good to know. Thanks for the knowledge.
Now the “bad” news is afro knows too and the gears will be turning in his head for more creative ways to murder us all :rofl:


I’m surprised he didn’t know already. But yeah, it’s a good thing they gave Rog this option to be able to sit on TAP while using Super straights. God forbid he’d have any weaknesses, or had to compromise in some way.


I’m sensing a little hate for Rog. He’s a good character, not over powered in any way. I just wish less people used him.


Yeah I definitely hate the Rog. It seems like any hit against him results in a full knockdown or big damage putting me into corner wakeup games. So then I end up blocking only to get head bashed. Huge pain in the ass matchup with no chance for crossup. But then Philly is the land of Boxers and a lot of them are well-experienced so maybe I’m just tired sucking at the matchup.


My biggest issue with him is his super. It’s definitely the best super in the game that, on hit or block, gives him a strong advantage in the matchup. On hit, does an amazing amount of damage, plus you’re knocked down (most likely in the corner), putting him on a dominant position. On block, does a lot of chip, pushes you towards the corner, and he’s not punishable once its finished.


Actually rog’s super is indeed punishable on block…at least with Ryu. He can sweep me right afterwards. I’m guessing the timing is super hard though because the only Ryu player who has ever done it on me consistently is Shun Joker. That guy is a straight up beast!