Balrog Thread


I can’t seem to find ST/HDR frame datas at all. Is there one for Balrog? If yes, could somebody link it to me please?


Right now, we have not obtained complete frame data as number of frames for every possible animation of his attacks. But you can get the basic frame data, which start-up, hitting and recovery frames, from Yoga Book Hyper or T.Akiba’s SF2 Frame Data page (translation kindly presented by NKI). These are now known not to be perfect, but they are often not too far off. Yoga Book showed to be more accurate.

Edit: I think Papasi’s Hitbox page has the frame data from the YBH. Here is Rog’s section.
Edit2: a few characters have their complete data on the Wiki. Guile, for instance.


Thanks a bunch, I appreciate it!

EDIT: I’ve been studying Balrog’s frame data from the YBH. I’ve noticed that there weren’t any information on frame advantages on block/hit and the first link seems to give me funky texts. Do you have another link for T.Akiba’s?


Installed far Fierce (straight) to beat backdashes: Shinshin vs Nakamu.


That’s some sf4 bullshit, lol.




Ok at 1:16 of this video (linked below) Boxer does a chip super then cr.strong xx low rush and then a level 4 TAP. He does the string after the super within two ticks of the game clock. Now, what troubles me about this and prompts me to post this today is how the hell he manages to charge a **4 **within such a short amount of time. I say it’s short because if you try to hold kicks for TAP during super, obviously you’ll get some uppers in your super, but that super was all punches. Now, you could conceivably hold punches for TAP during the super, but if that’s the case then how the hell did he do that xx low rush blockstring preceding the TAP?
Boxer pros or game mechanic engineers, please clear this up for me.



Not sure how that’s done…maybe he has a game genie?


When you do the super and you’re charging TAP and you want straights in stead of uppers, just a hold a punch button at the same time. It cancels the uppers and you get straights.
He was just charging a TAP before the super, then did the super while holding an additional punch button.


Fascinating stuff, good to know. Thanks for the knowledge.
Now the “bad” news is afro knows too and the gears will be turning in his head for more creative ways to murder us all :rofl:


I’m surprised he didn’t know already. But yeah, it’s a good thing they gave Rog this option to be able to sit on TAP while using Super straights. God forbid he’d have any weaknesses, or had to compromise in some way.


I’m sensing a little hate for Rog. He’s a good character, not over powered in any way. I just wish less people used him.


Yeah I definitely hate the Rog. It seems like any hit against him results in a full knockdown or big damage putting me into corner wakeup games. So then I end up blocking only to get head bashed. Huge pain in the ass matchup with no chance for crossup. But then Philly is the land of Boxers and a lot of them are well-experienced so maybe I’m just tired sucking at the matchup.


My biggest issue with him is his super. It’s definitely the best super in the game that, on hit or block, gives him a strong advantage in the matchup. On hit, does an amazing amount of damage, plus you’re knocked down (most likely in the corner), putting him on a dominant position. On block, does a lot of chip, pushes you towards the corner, and he’s not punishable once its finished.


Actually rog’s super is indeed punishable on block…at least with Ryu. He can sweep me right afterwards. I’m guessing the timing is super hard though because the only Ryu player who has ever done it on me consistently is Shun Joker. That guy is a straight up beast!


Also, Gief gets a free SPD off Boxer’s super on block.


Sagat and I believe Guile can throw you during the super, like when they’re blocking it. SpinalBlood’s Sagat can consistently throw you out of it. I think last weekend I was playing against a great local Guile player and -if I remember correctly- he did a reversal Super while blocking my stupid Boxer’s super. Or maybe it was just a Flash Kick, but he did something like that. Still, it’s hard to do and if your timing is off, you’ll eat the rest of the super.


I think that vulnerability has more to do with the range at which the Boxer super is done. If you do it from (perhaps more than) half-screen so that there’s a pause after the second blocked hit, there’s a frame opening where you can fit in some kind of interruption, even a throw (of course, Boxer has to be within throw range).

Sagat and Guile have pretty crappy throw ranges, so I don’t see any reason why specifically those characters could throw on block. However, I think the timing on that punish is also very specific.


Yeah, it’s that pause thing. I dunno, I’ve only seen Guile and Sagat do it so far.


After the whole super? This seems to be some effect of lag, or maybe it is shun joker who has the game genie! I have tried that by simulating 30 Hz turbo and not only it hasn’t worked, but Rog recovered and had enough time to complete his crouching animation. The frame data agrees with this result.