Random details / things you mighta missed:
You can dash cancel in mid air to create a chain of jump kicks… because it’s fun!
You have a button for throws, and a button for short-hop style overhead attacks. You can combo into shorthop with some characters, and it’s a good thing to throw in while Dash-Cancel-Rushing.
Some special moves cancel / link into each other. Best examples are Bio-Com-a-like’s qcb+HK->qcb+LK mini-loop, or Mai’s fireball into Ice spear.
Most character can do some good links, like weak punches into kicks into strong punch, or something of the sort. These aren’t normalized at all (Which is nice for an indie), such as the Masked guy’s ability to A bunch of crouching weak punches and kicks into his crouching HK.
I’ve seen at least 4 colors for the characters; Y, X, A, and a trigger. This not only changes them, but sometimes their effects as well.
Pushing the BACK button in training mode, resets character to neutral start positions.
The Button config is the fantastic “push a button to assign it’s actions!” method that not enough retail releases use. Hence, button remapping is a since, and the game is very joystick friendly.
The Journal records your progress, and I’m not sure if the game autosaves, but it dates each accomplishment. It also seems to give you tips and hints as you do more in the game, by highlighting your Journal entries.
I haven’t played single player yet, but I can say that in VS, the characters have a wide range of lines they sya to each other on the victory screens. Of course, lots of inter-connected relationships.
If you pay attention, not only are some special moves inspired by other fighters, but also some normals. Especially from KoF!
All in all, a great game for a dollar. This and Chu’s Dynasty are easily the best fighters on XBLIG.