Here’s something I found out in messing around in mission/training mode that isn’t in mission mode.
L = Light
M = Medium
H = Heavy
S = Launcher
X = X Factor
c = crouching
Forgot the name’s of the moves but I’ll put the description so it’s not hard to figure out.
rM = Running stance into close line which is the down down S into forward into medium.
rL = Running stance into sliding punch which is down down S into forward into light.
G = Heavy grab that stuns them.
SDK = Super with the drop kick.
First off, you can start the combo from any of the 3 grabs wither it’s dashing, standing or air.
G / rM / L, M, cH, S
/ Jump /
L, M, M, H, S / rL / X / L, M, cH, S
Jump / L, M, M, H, S
rL / SDK / rL
I’ll put it into words.
Stun grab, running stance haymaker, punch combo into launcher, jump into combo then knock down, running stance into sliding punch then use X factor when it connects, punch combo into launcher, jump into combo then knock down, running stance into sliding punch into super drop kick, after a full super drop kick your able to use running stance into sliding punch again but if you use super drop kick a second time only the first hit would connect.
You can mix it up a bit but it’s a good combo with X factor and one super thrown in. You could skip the X or not even use a super after a sliding punch.
Basically starting from a stun grab, haymaker is just an extra hit into your air to ground combo which is finished with a sliding punch. All I did was mess around and your able to restart the combo if you use X factor after the sliding punch, your also able to use a super drop kick after the sliding punch and your able to use a sliding punch after a super drop kick.