Some things of note that I’ve picked up from stream tutorials and play so far…
- 5B is insane, and if you’re not using it constantly at mid-screen you’re a fool. Not only if the reach of his bat amazing, but the move can be dash-cancelled (and I believe jump cancelled, but I’m not able to confirm that due to being at work). Best yet, it’s almost 100% safe if you backdash cancel. Of course, keep in mind that you can’t cancel a wiff, only on contact.
Also keep in mind that if you’re close enough to the wall that it will send them bouncing into plenty of air setup opportunities.
-Bear Claw (TeddieScrew) is relatively safe if spaced right, and if used up close it can have the same effect that Dictator’s Psycho Crusher does in that you’ll pass through and occasionally cross them up with the extra hits from the attack.
Another favorite of mine so far is to counter an antiair once you’ve jumped by air turning and bear clawing. Catches a lot of people off guard. Same can be said for PuppetTeddie.
-Don’t get too discouraged with the items just because there are a lot and it seems hard to get used to set-ups with them because of having so many. You’ll eventually start remembering the order. At first, try to focus on getting good with a few of the items (mainly the barrel, red mech toy, and dryice).
-Speaking of the barrel, if you’re trying to remember set-ups, just remember that throwing it down then evade dashing through the opponent is always a great way to set up just about any damage, including all-outs.
-Finally, get good at air turning over an opponent and crossing them up with 5A. His feet have mad hitbox. =)
VIVA LA BEAR!
EDIT: Still getting used to the numbering of directions. Fixed a few I had wrong. Whooooops.