I’ve got a buddy who’s a generally good fighting game player (places well in local tournaments in every game he plays, strong fundamentals and footsies) but when he plays 3s with us he struggles against buffered low parry, especially on short characters who can duck under high normals. He asked me for advice, but I realized as I was explaining it that I made it sound awfully convoluted. without getting too bogged down in the little details, is there a simple big picture way to explain how it all works? For reference we are mostly talking Chun-Ken with him as the Ken player. so as a general idea… we are talking buffering low parry with her most used normals, or walking into low forward range, and fishing for a low parry before going into something else, stuff like that.
he’s not sticking out low buttons and getting supered for his trouble. he just doesn’t have an idea of what to do to punish her for fishing. and once I was done explaining, I had practically written a novel. I figure there must be a more elegant way to explain how it works without getting bogged down in every possible option at various spacings.
and while I’ve got this friend in mind, I figure this is a question that exists for a lot of players who try out 3s after getting pretty solid in other games. so maybe this will help them as well.