Speaking of Guilty Gear turtling…
With Baiken, you can zone/turtle by jumping and air dashing backwards, or IAD’ing backwards. Then either tatami mat to cover the space in front of you, or j.S to cover the opponent running under you, depending on what your opponent does.
May can set up a dolphin hoop and just sit under it. Well you don’t even have to sit, you can jump around, too, but make sure the dolphins will retaliate against any attack. This is a great tactic if you’re in the lead and just want to run down the clock.
Millia’s j.D is a pretty good deterrent. Jump/air dash backwards and throw it out as low to the ground as possible. Knocks down on hit, and on counterhit, it’s a free launcher combo (ouch).
Blah blah Bridget can turtle too blah blah.