Actually I’m having the exact same problem. I dunno what Hulk teams you’re playing, but my friend plays Hulk/Haggar/Sent and it is a pain in the ass to play against, due to all three characters having good armored moves that can completely stop rushdown attempts.
I’ve been rolling X-23/Chun/Sent. My whole gameplay is centered aruond X-23 and Chun complementing each others’ rushdowns, while Sent is just there cuz he’s like god tier and can OCV with or without xfactor.
I wanna first say that me and my friend have played well over 100+ games so I think we’ve picked up many intricacies of this matchup.
Hulk/Haggar/Sent is not a keepaway fullscreen team. You can most likely stay mid range outside of Hulk’s :h: and :s: range. More specifically, standing outside of Haggar assist range is optimal imo. If you have trouble getting to this range (ie: he calls Sent assist and spams Gamma wave) just keep dodging and being patient. If he’s walking forward then he loses his gamma charge so keep that in mind. If he’s walking backward, then he’ll walk himself to the corner. Again, just be patient.
Spacing and timing seems to be very very important. I’ve had good success dashing in into blockstring ending with lightning legs and then dash back to bait Haggar assist. According to the SRK wiki, :h: kikoken (190k dmg) is Chun’s safest damaging punish for an assist, so use that. Besides assist bait, it’s also a decent bait for mashed :h: and :s:. If I finally see Hulk not wanting to push buttons after a blocked lightning legs, then I’ll call X-23 assist to hit low while I do one of the below
-triangle jump overhead of choice
-f+:h: to crossup and/or hit high
But this is only if I am over 9000% positive Hulk will not be pushing buttons. I dunno what you mean by “very comparable damage” but any mistake on my part, and I mean ANY mistake, equals armored :h: into launcher into 2x aerial exchange to Sent followed by Sent’s air :s: into l.rocket punch cancelled into HSF, and possibly followed up by PStorm if I’m in the corner. By then my character is near death. My opponent can also choose to downright kill my character if he wanted to with XFC.
Hmm now that I think about it, I may not have been very helpful, sorry. But this matchup definitely looks like a bitch and even the SRK wiki says Hulk/Haggar/Sent is a hard counter to rushdown-centered teams. My only advice is to find ways to bait :h: and :s: and punish as hard as you possibly can. If you have Sent on your team, this usually means 2x aerial exchange to him and finish with HSF.