No official solo trailer
:snka: Light attack
:snkb: medium attack
:snkc: heavy attack
:atk: any attack button
:df: :snkc: anti air stretch arm
:f: :snkc: forward stretch arm
:d::d: :snkc: stomp (useless)
:f: :f: :f: :snkc: Rolling punch Skrull runs at you and does a long arm turn around punch.
hold :snkc: Stone Smite
Basically Skrull charges up and when you release the button he goes screaming across the screen and delivers a massive fiery rock punch that causes a horizontal wall bounce on connection. It looks like it hits overhead but alas, it does not.
cr while holding :snkc: makes it low foot version of stone smite
:qcf: :atk:** Orbital Grudge **
Skrull ignites his arms and spins forward doing some damage. The damage, the duration of the spin, and the amount of forward movement are dependent on the strength of the button pushed.
:snka: Short distance most common to combo into
:snkb: greater distance more damage
:snkc: Most damage and causes juggle state
May be followed up with :qcb: :snkc: Fatal Busta which sends into juggle state.
Mash :atk: Tenderizer
Skrull unleashes a barrage of elastic arm, rock fist punches. The strength of the button determines angle
:snka: hits OTG
:snkc: anti air
Not very safe on block. Only recommended on hit confirm.
More info needed
:qcb: :atk: Elastic Slam
Unblockable command grab The angle of the grab depends on the strength of the button, with the anti-air version going nearly an entire screen
:snka: Short distance good combo ender
:snkb: Longer range alittle bit smaller then half screen.
:snkc: Anti air command grab great distance. Whiffs at close distance
Skrull cannot air grab a character in this situation if that character does not press any buttons. However, if that character does throw out an attack Skrull will snag them.
:dp: :atk: Meteor Smash
Skrull launches himself into the air, actually leaving the screen, only to slam back to the ground on top of his enemy. Strength determines where he lands on screen.
:snka: Far left
:snkb: goes half screen
:snkc: goes far right no matter where you are on the screen
:qcf: :atk: :atk: Skrull Torch cost 1 meter
This is probably Skrull?s most versatile hyper. He coils up and then launches himself spinning into the air, his body completely covered in flames. You can guide the direction of this hyper while he?s in the air and works from the ground as well as in the air. Full hit is 30.
:qcb: :atk: :atk: Inferno cost 1 meter
Skrull basically explodes into flames, doing damage in a funky circular radius around his body. Full hit is 50
:dp: :atk: :atk: **Death Penalty ** cost 3 meters
Ultra painful, very flashy, a beat down of epic proportions. Skrull disappears into the air Meteor Striking his opponent. If it hits he goes into a canned special and you?ll get every hit. He winds himself up, pounds the crud out of them with elastic arms, slams them with Ben Grimm?s stone fists, and finally punch them into oblivion with flaming rock haymaker.
:snka: + :snkb: hits far left
:snkb:+ :snkc: hits far right
:snka: + :snkc: hits mid screen
Elastic Slam >OTG Tenderizer fails on- Morrigan,Tron, Arthur,or Viewful Joe
Elastic Slam > :snka: Tenderizer > Skrull Torch
(corner) Elastic Slam > dash > :snka: Tenderizer > Inferno
ABCE > sj > ABCE > Meteor Smash > Death Penalty
ABC > H Orbital Grudge > Inferno (possibly corner only)
elastic slam> jump>airdash, OTG j.:df:+:snkc:(dive elbow), dash, ABCE, sj.ABCE, land, :snka: tenderizer
ABcr.B, B Orbital Grudge into Fatal Buster, cr.A cr.B E /\ ABCE air dash into down C, dash in cr.Acr.BE /\ ABCE Meteor Smash XX Inferno
ABcr.B, B Orbital Grudge into Fatal Buster, wave dash in cr.A cr.B E /\ ABCE air dash into down C, dash in cr.Acr.B E /\ ABCE Meteor Smash XX Inferno
Y-Anti Air Tenderizer
Good team mates
Sumoslamman for a very detailed summary of Skrull
Zellort from SRK[/details]
If you see anything wrong or have good info to add please feel free to tell me. I will keep updating this as new information comes out. I will even make a section dealing with good teams with him to pair up with.