I wandering the same thing, but it’d make for a pretty boring show.
I was mostly wondering why he didn’t have the guy describe his idea of the perfect controller. Maybe I’m being ignorant, but it would seem to me that if you were going to get a custom controller made because of a physical limitation, then any gamer worth his salt would know exactly how he wanted things to be controlled within his ability. If it were me with a limitation of only one hand, I’d want an arcade stick case with 24mm buttons, and a analog stick with a a 360 thumbcap on it instead of a normal digital stick. Add a slide switch to select if the analog stick controller LS/DP/RS, and an additional pair of sliders to toggle X and Y axises from the thumbstick. That’d take care of 90+% of my gaming; fighting, arcade, shmup, RPG, and everything pre-N64 including most PSX titles. For the other (FPS) needs, it’d be the comfortable handle of a good flightstick, with two rows of tactile buttons on the grip for each finger, with an analog POV hat and Dpad on the top both usable by the thumb, and a 3 axis gyro chip inside the handle to convert angular change from top dead center to right analog. And that’s just off the top of my head, and totally possible (okey the gyro would take a little work, but frankly not much) but it would seem that a gamer in this sort of position would have given it some serious hefty thought.
crosbred, you got any opinion on this?