Benimaru frame data

benimaru

#1

Frame Data!!!
Hopefully everyone knows how to read frame data by now.

------------Ground Normals------------

Close s.lp 2 frame attack!
Damage: 300 O/O/O
Frame (dis)advantage: +8
2/4/5

Close s.mp 3 frame attack!
Damage: 700 X/O/O
Frame (dis)advantage: +2
3/4/14

Close s.hp 7 frame attack
Damage: 1200 X/X/O
Frame (dis)advantage: -8?
7/6/28

Far s.lp 3 frame attack
Damage: 200 O/O/O
Frame (dis)advantage: +7
3/4/6

Far s.mp 5 frame attack
Damage: 800 X/X/O
Frame (dis)advantage: +4
5/6/12

Far s.hp 7 frame attack
Damage: 1200 X/X/O
Frame (dis)advantage: -8?
7/6/28

c.lp 2 frame attack!
Damage: 200 O/O/O
Frame (dis)advantage: +7
2/4/6

c.mp 4 frame attack
Damage: 700 O/O/O
Frame (dis)advantage: +5
4/6/11

c.hp 6(?) frame attack
Damage: 1100 X/X/O
Frame (dis)advantage: +3
6/6/17

Close s.lk 4 frame attack
Damage: 400 X/O/O
Frame (dis)advantage: +2
4/4/9

Close s.mk 4 frame attack
Damage: 800 X/O/O
Frame (dis)advantage: +/-0
4/6/16

Close s.hk 10 frame attack
Damage: 1100 X/X/X
Frame (dis)advantage: -1
10/4/21

Far s.lk 4 frame attack
Damage: 400 X/O/O
Frame (dis)advantage: +2
4/4/9

Far s.mk 10 frame attack
Damage: 900 X/X/O
Frame (dis)advantage: +1
6/4/17

c.lk 3 frame attack
Damage: 200 O/O/O
Frame (dis)advantage: +7
3/4/6

c.mk 5 frame attack (the stupid anti-poke)
Damage: 700 X/X/O
Frame (dis)advantage: -2
5/7/17

c.hk 7 frame attack
Damage: 1000 X/X/O
Frame (dis)advantage: -7
7/4/27

------------Air Normals------------

j.lp 3 frame attack
Damage: 500 -/-/-
Frame (dis)advantage: -
3/22

j.mp 5 frame attack
Damage: 700 -/-/-
Frame (dis)advantage: -
5/13

j.hp 3 frame attack! (The air dp,lol)
Damage: 1200,900 -/-/-
Frame (dis)advantage: -
3/7

j.lk 3 frame attack
Damage: 500 -/-/-
Frame (dis)advantage: -
3/22

j.mk 6 frame attack
Damage: 800 -/-/-
Frame (dis)advantage: -
6/7

j.hk 7 frame attack
Damage: 1000 -/-/-
Frame (dis)advantage: -
7/9

Special normals

F+mk 16 frame attack (the football kick)
Damage: 700 X/X/X
Frame (dis)advantage: -1

D+hk 9 frame attack (the drill)
Damage: 300 per hit? -/-/-
Frame (dis)advantage: +3 on hit? (+12 on block?)

------------Special/Supers------------

Electric Fist (qcf+p)
Damage: lp-800 mp-600+300 (900) hp-600+300x2 (1200)
Frame (dis)advantage: +1 all versions

Angled Electric Fist (dp+p)
Damage: lp-1000 mp-1100 hp-1200
Frame (dis)advantage: -

Knee kick thing (qcf+k)
Damage: lk-800 mk-900 hk-1000
Frame (dis)advantage: lk-1 mk+2 hk+5

D,U+K follow up
Damage: lk-300+400 mk-300+500 hk-300+600
Frame (dis)advantage: lk-22 mk-32 hk-39
*This move has 4? frames of invincibility

Break dancing! (hcb+k)
Damage: lk-1000 mk-1100 hk-1200
Frame (dis)advantage: -13 on all versions, even if cancelled early

Electric DP (dp+k)
Damage (first number if deep): lk-1300,700 mk-1400,800 hk-1500,900
Frame (dis)advantage: lk-22 mk-32 hk-39
*has invincibility before the kick comes out, so must be done deep for it to not trade. If it trades you can connect his fist super (thanks Buk!), and maybe a CC.

Electri grab (hcb,f+P)
Damage: lp-1800, mk-1900, hk-2000
Range: lp 48 pixels, mp 44 pixels, hp 40 pixels
Comes out in 6 frames.

Electric fist super (qcfx2 +p) juggles
Damage: lvl 1-2000, lvl 2-3500, lvl 3-5000
Frames (dis)advantage: -2 all versions
*You can connect 2 of these together

Electric dash super (qcf x2 +k)
Damage: lvl 1-2000, lvl 2-3100, lvl 3-4700
Frames (dis)advantage: -48 all versions

Electric grab super (hcb x2 +p)
Damage: lvl 1-2500 lvl 2-3800 lvl 3-5500
Range: lvl 1-52 pixels lvl 2-56 pixels lvl 3-60 pixels