crouching hp into super 3 juggles in the corner? i thought that was a reset.
anyway, i have some setups without initiating with standing mp:
one is what you’ve already covered. that is busting the good version (2 buttons) then anti air them with a jab or roundhouse when they try to jump at you. problem is good players won’t jump in when you gave the tengu stones.
the other is done in the corner. so throw them to the corner, activate the good super, dash towards and do a crouching short right before they get up (time the short such that IT DOES NOT HIT THEM and instead the stones will). then do an overhead (mp+mk), then standing strong. now the opponent is in the air so juggle their ass down. beauty of this setup is that you get 3 chances max of hitting them up in the air for the juggle.
i’ve been working on a reset juggle. if anybody tried it and know for certain that it does not work please tell me. the setup is this. the opponent does a super jump towards the corner and you follow them. then do a fierce (should hit twice) then once you’re on the ground quickly activate into the good super and juggle. the first hit should be either a jab/standing mk/for crouching short kuz it requires less frames to attack than standing rh. i’ve been meaning to try this for months but lately i’ve been using remy/akuma.