Hey guys, I was just musing on some theory craft after coming back from a tournament in San Diego and was curious as to what my fellow Dok players might consider the best teams for MODOK.
I personally feel like there are two categories for this:
- Modok with a shell that completely covers MODOK’s needs on point.
I personally feel this category basically involves a beam that also helps him combo into his wallbounce (pretty much all beams excluding Disruptor with honorable mention to task arrows), and another assist that helps extend combos while controlling vertical space (which is pretty much Missiles, Jam Session and Vajra.)
Teams that I think exemplify this category are:
Dok/Bolts of Balthack/Missiles
Dok/Any Beam/Jam session
Honorable mention goes to Dok/Missiles/Cold star for Doom ammy Shenanigans, and Dok/Missiles/Jam Session. Both of these teams lack assists that really help Modok move forward, but give him a lot of utility.
- Top tier shells that Modok can fit with. What I find interesting about these teams is that often they wind up being worse versions of other top tier teams, but I am not entirely sure if the top tier shells outweigh teams from the previous category despite giving MODOK fewer options.
Examples of this category:
With an Honorable Mention to Dok/x/Drones teams where the second character can pretty much be any top tier character that helps MODOK extend his combos.