we could instead be purely theoretical about it and presuppose a strong Abel; in that case the troublesome matches are going to the those as a result of character archtypes, inherit character weakness.
Abel struggles against Dive kick characters, vortex and maybe zangief (Depends who you talk to)
If you’re looking for a character that functions similarly then I’m afraid your options are slim, besides Makoto I don’t think many characters really play or feel very much like Abel. Give makoto a try as her up close command grab game works around fear similar to Abel while also dealing out the same if not more damage than Abel and having arguably more consistent ways landing.
She takes a good amount to work to play well I’m afraid, she is not friendly to the ‘pick-up’ and play way of going about, but she’s well worth the effort.
Pick up Cody: You’ll learn the important of frame trapping effectively while also learning to REACT to counter-hits which I think is a major skill that will help out tremendously with Abel. You’ll learn the important of slow normals and the importance of timing to counter hit crouch tech while also paying attention to the mind games behind upclose normal/throw game… all very important and relevant for Abel.
Cody also has an array of strong anti-airs.
far fierce, back+strong, far rh, rh ruffian, similar to Abel.
Playing two characters with an arsenal of anti-airs will help keep you sharp as you get used to mentally shifting back and forth between anti-airs depending on the spacing; another important tool to play abel.
it’s healthy for a player to choose a heavy footsie based character; i’d recommend Ryu/Fei Long
getting used to paying attention to spacing is important as it will help improve your whiff punishing game with far lk/step kick.