Try making them block it at the very tip of it using the lk version. She recovers fast enough to block ala Cammy’s lk Sprial Arrow.
Yeah, that’s a good thing and a bad thing. What people don’t realize until a few times later is, the last hit of Mirage Kick reaches farther than the rest of the move, so if they stand out of its range waiting to punish you with a normal, they’ll get hit by the last hit. Which, if you’re in the corner means free CC or DP juggle.
j.fp is mainly used in CCs because of how it hits people up. You should be using j.lk or j.fk as standard jump ins, or j.mk for air-to-air (it has real good priority, it can even hit out/trade with M.Bison).
Her two main anti-airs are c.fp and stand fk. In a cross up situation, just Roll. Or if you see it coming, dash forward and sweep them from behind. Her best bufferable normal is still c.mk.
Never heard of that. They should always combo.
Outside of quick reaction Level 3 supers or maybe good CC activations, no. As a matter of fact, if you get someone to block a c.fp, follow it up with a sweep. 9 times out of 10, her sweep is so fast it will hit them out of whatever they were trying to hit you back with.
It’s only drawback is (a) it lost bufferable properties it had in CvS1 and (b) it always had real limited range.