Here’s the deal with zoning teams as a strategy - they usually lose to Phoenix badly. The reason is because if you’re just sitting back chipping down a Phoenix team, they’re guaranteed 5 bars. “Zoning” teams probably aren’t rushing down aggressively snapping her in and mixing her up, either.
So either A) your zoning team needs to be capable of rushing down or B) you need to be playing Phoenix yourself.
Here are a few characters that are capable of zoning AND snapping in a Phoenix into a mix-up or kill. There may be others.
Dante - great keepaway normals and specials.
Magneto - amazing projectiles in Disrupter and his air :u::uf::f: fireball, and his Shockwave hyper is amazing
Amaterasu - midrange keepaway. Glaive stance + paper is awful for rushdown characters to approach.
Trish - very annoying mix of mobility, long range priority normals and specials
Zero - buster buster buster
Dormammu - his keepaway game has a few holes in it, but he also has a good flamecarpet/teleport mix-up game to go with it
[*]Storm - she needs good assists to make the most of it, but she can play both roles well
And a strong assist definitely helps. You’re trying to control and win the neutral game, and if their assist outmatches yours, then you’ve got a big problem. I’d recommend assists like Tron, Haggar, Sentinel, Doom, Akuma, etc.
That or run Phoenix in the back and then you don’t have to worry about rushing down as much, just surviving.