A lot of people hate that SSF4 has too many defensive options; one of these being the way throws are performed in this game, with two buttons which the opponent can tech by pressing those two buttons at the same time. The problem with this method is that it can cause the game to slow down as one player loses momentum.
The only other completely different way I know of in popular fighting games is the old “forward and attack” method used in Street Fighter 2. This way is much better for allowing players to build momentum and keep it. However, if both players go for the throw at the same time, the winner of the encounter is random.
So I’m asking, is there a better system used in any other fighting games that allows good offensive play without chance being involved?