Birdie General Thread: The Banana Bogey Brawler

birdie

#12

Not happy with this new design. Gameplay wise is interesting though.


#13

He doesn’t have Murderer Chain?! WHAT THE FUCK. WHAT THE ACTUAL FUCK. CAPCOM CAN GO TO HEAVEN.


#14

It’s weird that Birdie is not a 360 character.

Did they take away all the 360 moves? Or does this mean Zangief will still make it as the 360 grappler.

Or maybe they’ve gone more SNKish, and made his grabs actually combo


#15

I like the new design. Game is feeling more like SF3 where they’re finally not afraid to make progressions with the look and character choices. Seems like he has ranged grabs now which is new for SF.


#16

He is fat because he loves to eat, that is obvious. Gluttony has always been listed as something he likes. Maybe he finally got enough money he can sit on his butt and enjoy life.


#17

The article zerochan made on the front page makes it sound like there may not be anymore 360 moves.

It looks like again Capcom is taking another approach from smaller community games like Skullgirls and KI. Inputs for special moves are made to be simpler and more accessible for newer players. Considering 3rd Strike only had a few charge characters and no charge supers, this is really just a slightly more simplified SF3 when it comes to motions.

I like this approach as like 3rd Strike and Skullgirls, there are still execution heavy things you can do even with the simplified motions. In SFIV they force newer players to learn all of these complicated charge motions and other commands for specials, but then let them just mash out of block stun and frame traps with backdashes and reversals. Now things will be more streamlined so they can get in and play, but not let them get out of stuff for free either.


#18

Half circles are harder to churn though, especially against crossups.


#19

People still churn? lol


#20

How you can succeed at guarding anything while churning is beyond me.


#21

I thought we were talking about making things easier for beginners…


#22

Easier, not durpier. lol


#23

Ugh… I can’t. I just can’t.

I can get over the slob look and the dumb garbage toss V-Skill but… no Murderer Chain…


#24

I praise Capcom for giving new life to an old character, even if he’s gotten a bit…heavier around the sides. He was a cool character in Alpha 3 to use. His V-trigger looks so unique out of the rest of the cast, and he has become the first character in SF history to do long range attacks mixed in with dangerous close-quarter grappler (if I recall). So he’s more of a big deal than people are giving him credit for. I’m going to enjoy play him at E3 this week with Charlie and Bison.


#25

Having fun thinking of setups and uses for his can and banana peel. Man they could be so awesome if ~3 things I’m hoping are true.

  1. Can roll recovers decently quickly
  2. He can’t slip on his own banana peel (dear god that would suck if he does).
  3. Chain throws are actual command throws not strikes.

Using cans to chase down back roll techs and setting up banana peels to make his own techs safe from chase down. Mid to long range tic can into throw, poke or headbutt. Setting up throws where they land in the corner with the banana peel in front of them making them have to jump to get out.


#26

It’s great that he is normal looking- fat. Not Rufus play dough, dancing belly fat. Not Honda huge belly painted with six-packs fat. But just, simple, fat. Capcom really is going for the more realistic way. Loving it.


#27

Honda is a bit weird. I mean some Sumos are big and still maintain fairly defined stomach muscles but it’s not the norm, and not to the extent of honda. Almost never on a sumo that is as big around as Honda either.

http://i285.photobucket.com/albums/ll42/nekomakura/Sumo/Great%20Yokozunas/058_b.jpg

I like how they’ve done Birdie, I mean I’d prefer him NOT to be fat, but the way they did it seems to work decently. Plus he still got ripped a fuck arms.


#28

Yes. I really like his look. Only thing missing was his second ring in his hair.
I look forward to destroying people in the β.


#29

Really happy about Birdie. He looks super fun and Capcom made an interesting V-Skill for him THANK THE HEAVENS, AND IT FITS HIS CHARACTER! Cammy however…meh. Not particularly interested in her, looks bland as usual.

I might have to pick up Birdie though. I suck at doing 360 motions on a stick still I’ve never invested time into a character with a 360 motion so oh well, but now it’s a HCB I’lll have an easier time playing him without having to learn that awkward motion. Casual catering.or a step.in the right direction? It’s only a motion so I’m with the latter a little more.

So far it’s a toss-up between Birdie and Chun-Li for me. Rooting for a Cody reveal next.


#30

The only reason we probably still have half circles is that the devs aren’t too sure about making command throws quarter circles.

As for dealing with cross ups, with hard knockdowns only coming from supers, you’ll probably have to deal with them less anyway.


#31

So according to the information UltraDavid gives here: https://docs.google.com/document/d/1lO2n8cGufRTvQGYcFEAVCUhKJximN0x0wdLCdb4ksuo/preview?sle=true&pli=1

Birdie has very few combos but they hit hard.
It would be great to know what “few” refers to. Is it unoiled Hakan “few” or Blanka “few”?