Bison (dictator) Thread


Ah, I figured that would be the case. Looks very difficult to pull off, and I rarely see it used in a practical setting. The regular fake jump into super thing is fairly common and considerably easier to do.

I’ve always wondered why switching charge sides was always much more difficult than storing a charge while switching sides, e.g. Honda and Chun’s store glitches. Storing supers must allow more lenient timing for when the game decides to drop charge once you move the stick away from a down or back position. This must be what allows them to neutral jump before going into their supers.


Idk how the JP players do it so fluidly. my nephew told me he met a top player from Japan and described how the players there would break nights in their homes or until the arcades close just to consistently master the moves.
They’re really that dedicated to mastering and discovering ways to achieve that objective. They make us Americans look retarded XD


Their primary advantage is close proximity to one another, superior public transit, and available arcade cab setups. They are quite literally in the best possible place to excel in the fighting game scene, so it’s no surprise that their skill level, as a whole, is much higher.

Meanwhile, here in America, all our best players live extremely far from one another, we generally have to drive or take slow transit to get together, we only have a handful of arcade-perfect setups in the whole country, and our arcade scene is pretty much on life support in even the best settings. The only glimpse we have of the Japanese experience is when we get together at Evo once a year, and that’s not NEARLY enough practice to make up for how much the Japanese play together.


Agreed they’re conveniently close together in major cities.
Here in my neck of the woods, arcades/bars are popping up randomly. one is about to open in a couple days called Barcade and see which SF2 cab is going to be there.

Can’t beat drinks and video games together in one place at least for me!


Yeah, barcades are definitely on the rise since last year. We’ve got a few of them sprinkled all over the place, and they’re doing VERY well for themselves. Eighty-Two in Little Tokyo in LA is so popular on Friday/Saturday that there’s an actual 45min-1hour wait to get in. They’ve got a nice HF cab paired up with a projector that shows matches above the bar, so you can watch while you drink. Plus, I hear they’ve got a lot of OGs coming out to play the game and they’re not half bad.

Even in San Diego, they’re running monthly HF tournaments at a place called Coin-Op. It’s a nice little hipster bar in north SD, but they’ve got great drinks, a wide selection of machines from all different eras, and quite popular.


California sounds greater than I thought. Sounds cool to hear old school gatherings pop up. One of these days I’m going to have to make a trip there to experience the fighting scene. I presume some of you players are in your 30s like me long enough to be gaming.
I used to verse Nohoho in Chinatown NYC arcade ten years ago, but he has disappeared from scene and stopped updating his blog then never heard from him since.

But HF is one helluva fun game for nostalgia sake with my favorable cps1 audio. Anytime I play ST, I just look back and say I miss the cps1 old days. If any of you STer’s are in the NYC area, hit me up here. Maybe a ranbat can happen at my workplace.
raises drink Cheers to the community


We have it pretty good here in Cali, but as it is, the scene doesn’t meet up NEARLY as we need to in order to get better. Everyone’s just too busy with real life stuff, as the older you get, the less time you have to spend hanging out at arcades late at night.

Most of us are in our late 20s/early 30s. I’ve actually managed to get a few players joining our weekly tournaments at Super Arcade who got into the scene because of SF4, so they’re most like early 20s. We got some nice variation.

NH2 pretty much disappeared off the face of the planet once ToL1 ended. He packed it up and rode off into the sunset never to be heard from again.

NYC still has ST gatherings here and there. Mostly they get together for the 2old2furious tournaments at Next Level down in Brooklyn. They get something like 30 entrants, which is a pretty big deal for ST outside of majors, so you might want to look into attending those if you haven’t already.

I like HF. Very fun game to play, but ultimately, there’s probably not enough meat in there to keep a healthy scene going long into the current age of gaming. It’s very simple, very little in luck, rewards skill and substance over flash, and only 12 characters to play with, most of whom don’t get played. It was great for a time when there was nothing else to play, but now that we have like a thousand-and-one fighting games to choose from, games need a bit more to draw in new crowds.


Excuse the derailment in this thread, my apologies. No SF2 of any variation so far :frowning:
this new place has hit SNK titles than capcom games. didn’t expect that, Good thing I’m a SNKer.


Invisible Akuma/Gouki I encountered then screen capped them instantly.


Anyone buffer a standing short to super consistently?
I pulled it off twice only and need tips on that.


Never just straight up. I’ve done the cr.jab, st.jab x super combo, although you buffer the super input before you hit st.jab.


I’ve been connecting jab, short x super knee press gradually.


Old Dictator does have a crossup psycho crusher. Also, both dictators can cancel a jump kick in to a knee press, without any other moves in between.


How Jion_Wansu? How can you x j.kick into Head Stomp!?


Negative edge


how do you cross up with psycho crusher while the opponent is in the corner? i seen yuu-vega use that cross up. but every time i try to execute, i remain in the same spot.


It’s character/side dependent.


can someone please review my video?


i was playing on fightcade. it’s about my 4th-5th time playing ST online. I’ve always played against the CPU. I can say I main vega (dicator, will be refering him as vega), and i’m pretty confident with him. i need pointers against hondas and blankas. i struggled a lot against blanky since he kept jumping foward with a MK and following up with MP and bite. my opponent kept doing that over and over and i couldn’t figure out how to get out of that. i manage to eventually beat his strategy by doing a “sac-throw”, but my sac-throws attempt failed sometimes and he would just 3 hit dizzy combo me.

tl:dr pointers against jumping mk + bite blankas.


As a general advice, it’s helpful to watch matches on YouTube of high-level Dictators to get a feel for what to do in the matchup. My usual go-to player to watch is YuuVega and Taira.

Versus Honda, just play hit and run and don’t challenge him in the close mixup game. You will lose. Get your hits in or chip damage and run away. Conserve super meter for punishes or escaping his tick throw attempts. Jumping back is a great way to punish Hondas who like to abuse fierce headbutts, REALLY good Dictators are able to stuff it clean with a st.jab (very tough to do consistently though) On knockdown, it seems best to go for a safe crossup attempt into a blockstring that does chip damage and run away.

Versus Blanka it’s pretty much the same idea as his tick throws are virtually guaranteed. Against j.MK the most successful things I’ve landed is a preemptive j.MP juggle or j.LP. As you noted, sac throw also works, but requires that they hit you high on the head. If they catch on to what you’re doing ,they’ll just aim low and hit you clean. Being proactive in getting your hits is the same strategy here. Stick and move, hit and run, just don’t stay stationary for long.


vega vs deejay help please. i was up against deejay and he did the cheapest shit ever. i know there’s no such thing as “cheap” when you’re trying to win (balrog, o.sagat players) but seriously. this deejay would just cornered me every time and there was nothing i could do to get out. his jumping jab and short have higher priority over my pyscho crusher. once i was in the corner, he would just foward jump jab (or short), and i could either take damage, and then be thrown, or block and be throw. his throw seems to have higher priority over mines because i couldn’t get a reversal throw in there.