jesus chirst, against gief there’s no hope. he can just spam lariats and none of my special moves will hit him. lariat also works as anti air against vega.
His sweep can punish lariats, but you gotta react fast. The matches of Murasaki against Gunze should provide insight on how you play this. Also, watch YuuVega, the one Dictator master.
death traps against vega.
many players do this death trap against me, just as effective as gief or hawk.
with deejay: jumping jabs or shorts will cancel out any of vega’s special. in the corner i can’t seem to get out of the block stun death trap. they will jump forward with jab or short continuously, crouching jab or shot, then fire ball. rinse and repeat until chipped to death.
- chun li: standing strong will cancel out vegas specials. crouching forward will cancel out vega’s reversals except his super. in the corner this is super effective and i can’t get out of. they just execute a standing strong, another strong, fireball, and repeat until i die. i can’t manage to get out of this. even if i reversal psycho crusher or scissor kicks her standing strong, or crouching forward or fireball with cancel me out.
chun li players do not even have to fire ball. they can just strong or forward tick into a throw.
Whiff punish Gief’s lariat with a sweep. If this is proving too risky for you, you can also try to react to which lariat they are doing and just walk up st.MK or st.HK to either punish, push them away, or counterpoke their follow up poke. Use st.HP as an anti-air, it works extremely well against Gief’s jump attacks.
Learn to use your normals or make risky jump forward attempts. Dictator is not a character where his special moves will save you. You need a lot of knowledge and experience in knowing where and when to use his normal and command normal attacks. It’s part of what makes his design extremely unique and interesting.
As Eugene and others have mentioned, slide is your best punish for constant lariat. You have to be a little careful as good Zangief players will use the fast lariat as well, which can have you careening into a blocking gief, ready for the SPD.
You’ll want to keep him at your MK and HK ranges as with the tip of these moves Zangief cannot sweep you. There are a few ways you can play this one, so study Yuuvega, Taira, and also Murasaki for 3 different takes on the same match. For me personally, using scissors or psycho crusher in this match is not recommended. Gief has options to stop scissors and can get you into SPD if you time it poorly, so you need to be patient and careful.
Learn the spacing for your attacks and hold him down with your standing kicks, stopping jump in attempts with either Neutral HK, Standing HP, or sometimes Jump Strong depending on the jump angle.
Make gief fear your standing roundhouse or mk and you can implement consistent walkup throws to your game.
Dude in Singapore picked Akuma and still beat him Lmao
If you select Bison with any button, the colours are different:
Low Punch: Blue - Yellow
Low Kick: Light Blue - Red
Medium Punch: Green - Orange
Medium Kick: Brown - Black
High Punch: White - Red
High Kick: Purple - Aqua
Start: Black - White
The full color list can be found for each character on the ST SRK Wiki.
Years ago people argued its execution speed; my experience was to execute it quickly with careful neutral joystick movements.
How effective is this in ST? Walk up super setups that look similar to this have been known for some time.
Agreed, I saw it a decade ago, and you can do it with DeeJay, Honda, Blanka, Boxer, Chun, though a little differently in each case. The closest to dictator’s is DeeJay’s. I didn’t see any tutorials online so I made this clip.
As far as effectiveness, in the right situation, i.e, the corner, you could feign a tick throw with 2 jabs and do it, or whiff some crouching short/medium kicks and walk forward and do it. In Japanese tournaments I see it pop up occasionally, with the tick throw setup, and I’ve seen a few videos in which Rizone, the American player, does it.
I mean, it’s an effective trick for sure, but I wasn’t entirely sure if there were input window differences between ST and HDR for that move.
Outside of Chun and Honda’s glitched supers, I think Dictator benefits the most from it, since his fast walk speed makes it appear as if he’s going in for a tick throw a split second before he activates.
It catches people off guard.
Sirlin says the input windows are the same, but I haven’t tried it on ST proper (maybe you can test it?).
The charge time and motion are the same except that it’s not a fluid movement from back to forward as you normally would do.
On a stick, it needs to spring back to neutral between each movement. On a pad (what I used), press each direction as a separate input, i.e, take your thumb off the pad and let it to go to neutral, then press the next direction.
It has to be done very quickly. If you watch the video, you can see the exact moments I’m pressing the directions as Dictator looks like he’s having a small seizure.
I’ve been able to pull off the walk-in supers consistently. It also works the same way in HDR.
Dictator is extremely fun to use.
To reiterate on the full death combo (Touch of death?)
It also works against Guile, Chun?, Zangeif, Hawk, Sagat and possibly a couple others.
It is random doing it on Chun. I always found her xenophobic executing moves on her. It’s like you need a vip pass to grant access.
In most cases it is easier to do MK cross up on the rest of characters.
New to st. Playing against o,ken and he keeps using tatsu and im sitting down back. It keeps going over me of course but every button i pres to punish it misses. Can someone tell me how to punish tatsu ?
Which character are you playing as?
dictator when i posted this question. I figured one way to deal with it is to wait for it to go past me and punish with cr.mp. But when its coming towards me on the ground im not sure what to press. I also am learning to play o.fei long and deejay.
That’s a good punish. Same concept can be applied when he’s doing tatsu up front and he’s about to land in front of you.
Another tricky punish is to stand up and block when he’s close to you, then quickly duck, and then use a standing attack to counter it. This helps you stay close, and the blocking/ducking thing helps to make sure you’re not about to be kicked in the face when you go for the punish. If he does it randomly pretty far away and you can anticipate or react to it, neutral jump HK or jump forward MP juggle for max damage is ideal.
It all just depends on the spacing between you two to figure out the punish. A lot of it comes with practice, trial and error, since you sort of need to develop the muscle memory to decide which punish to go for.