[quote=“BKB, post:55, topic:19356”]
A little clarification on this would be nice.
Getting the no-hit headstomp in the situation it was DESIGNED for, drives me fucking bananas.
I do the same motion everytime, and everytime it hits, EXCEPT when they’re throwing a FB. what gives.
Does anyone know how to do the super high no-hit headstomp on purpose? The one where you just soar into the opposite upper corner? Would be awesome for getting out of corners.[/QUOTE
If you perform the headstomp before the opp. goes into recovery frames then the headstomp will hit. Once the opp. starts to recover the headstomp won’t hit because the headstomp is designed to hit on top of the hit box (I’m assuming this based on tests performed below); therefore, if the fireball has come out and the opp. goes into recovery the cpu doesn’t “see” the opp. it misses. I used are the following situations to test my theory:
Jump up with no attack; if you perform the headstomp before the opp. starts to descend the headstomp will hit, if the opp. starts to go into falling frames the headstomp misses.
Jump with attack (ex. jab) the headstomp will hit as long as the opp. doesn’t start to fall.
Use claw and perform wall dive; as long as you attack before claw starts to fall (after hitting wall, obviously if you don’t vega won’t hit the wall and the headstomp misses). If claw starts to descend at all the headstomp misses.
Perform srk (any strength), headstomp will hit (depending on hit box and frame you perform headstomp the hs will hit opp or opp hits you or both). If opp. goes into falling frames headstomp misses.
Basically depending on your reaction time you should hit with the headstomp if you perform it as soon as possible (very difficult at full screen). I’ll perform more tests tomorrow to make sure I cover all the bases.