-Dic’s air strong can be chained up to three times, and is great for anti-air against fast opp. (ex. chun, claw).
-Up + Short is a great air counter.
-End most if not all combos w/short or foward scissor kick.
-Use psycho crusher sparingly, I only use Jab.
-Dic’s Head stomp and Devil Reverse both have two distinct features:
_1. If you start the special with a short/jab you can finish it with a fierce/rh and the damage will be dealt accordingly.
_2. There are three distance settings for the initial input for each special (they can be used at any time no matter where the opp. is) UpAway, Up, and UpTowards. For the second input (while dic’s in the air) can be controlled by holding toward/away once the desired button is pressed.
Example. If guile is on the opposite side of the screen and you see he’s going to throw a sonic boom (if you’re already charged) you could press UpTowards+short to do a head stomp b/f he can counter w/flash kick. This can quickly be followed (while still in the last frames of the head stomp) by a fierce skull diver.
These distances are very useful for tricking your opp.
-Dic also has great throw range, and walking speed.
-Dic’s super is easy to combo and covers a large portion of the stage. It’s also pretty safe and hits after the first 10 frames.