I don’t generally use a string for mp safeballs because if I’ve forced my opponent to block already I can use an LP safeball that is way more lenient on me messing up.
The MP Safeball list is Ryu, Gief, E.Ryu, Hawk, Dan, Oni, Rose, and Guile. Little less than 10, but I also use it vs. Ken if the lifetotals are correct(his meterless punish only does 60 damage, and ball does 30ish chip and you actually get a fair number of counterhits on stepkick from it too). Charge characters who have broken their charge are also good targets.
yeah this is actually sometime I think is really smart. When lifetotals are close and time is running down people love to back jump, a chase down ex upball is just what the doctor ordered. Also really useful vs. Rufus, I probably get the majority of my nj aa upballs on him because they are always trying to throw off divekick AAs and trying to make you react to neutral jumps with stuff. In addition to this depending on the range I will also try for fierce ball AA if I think the person will throw out their normal early.
I think picking up on people bad habits to jump is really smart. I also like to use hop back to bait forward jumps when people are far then upball them. Another useful way to bait jump forward is to walk backwards, then walk forwards and cr.fierce the jump. For whatever reason people love jumping when you’re almost a full screen away, which isn’t safe vs. Blanka!
This is actually a pretty good idea, but it’s hard because a lot of what I do just seems pretty intuitive to me at this point.
I guess this is a good one though, you land a f.throw in the corner, whats your go to mixup and why?