So, is anyone playing this? I got it the other day; and it seems pretty nice. The last one I played was 1, and they have added soo much more to this series since then. Oh, and you should be able to play this online over X-Kai.
51 Characters (10 are doubles)
- Listed in my second post.
26 Partners (plus the 51 characters as partners)
3 Souls (Grooves):
Shinigami - Red
- Has the medium sized Reiatsu (Super) Bar.
- Has the largest Territory radius.
- Can choose two partner characters to use.
- Can hit L+R to do a partner combination.
- Has neutral guard (guards when no buttons are pressed).
- Hitting the triangle button, while blocking, teleports you behind the opponent (cost 1/2 Reiatsu Bar).
- Can do more hits during a Soul Blaze (square + triangle combination attacks).
Vizard - Yellow
- Has the small sized Reiatsu Bar.
- Has the medium Territory radius.
- Has lower attack strength than the other Souls (throw damage is normal).
- Has faster movement than the other Souls.
- Can choose one partner character to use.
- Air dash goes faster, further, and can be moved up/down.
- If you hit the opponent’s back; you do 3x the damage, and it knocks them into the air (not a launch).
- Hitting the triangle button, while blocking, does an alpha counter (cost 1/2 Reiatsu Bar). This counter has auto-guard; and it staggers/knocks away/launches on hit.
- Has a different (usually better) starting attack for a Soul Blaze.
Arrancar - Blue
- Has the large sized Reiatsu Bar.
- Has the smallest Territory radius.
- Has higher defense than the other Souls (but takes 1.5x damage from throws).
- It can not choose any partner characters.
- Attack increases for every Reiatsu Bar in stock (throw damage stays normal).
- Has Just Defend. It gives Reiatsu and slight frame advantage.
- Has an attack that drains Reiatsu from the opponent. It has auto-guard, and steals up to 1/2 a Reiatsu Bar.
- All 3 meters gain the same amount of pixels for each hit. Meaning that Vizard gets bars ALOT quicker than Arrancar.
- All 3 meters drain/charge at the same pace. Meaning it’s easier for Vizard to keep the few people that have super modes, in their modes. This is because the Vizard bar drains slowly to make up for it’s small size, and attacks still give the same amount of Reiatsu.
- Transformation supers do NOT cost any Reiatsu to initiate.
- Counter hits occur by hitting the opponent during their attack animation. It normally adds stagger/launch/knockdown to the attack.
- Critical hits occur by hitting the opponent during their dash (not air dash) animation. It adds extra damage to the attack. Although, dashing grazes projectiles.
- Partners are used by either hitting L or R while the partner’s corresponding meter is full.
- Partners can either attack, give buffs to the user, de-buff the opponent, or in rare cases, partners can have some universal effect (like switching Reiatsu Bars).
- Partners can be used during an attack to cancel the attack’s animation; allowing you to create longer, and more damaging, combos.
- Holding the square button makes the Reiatsu Bar charge up. Also, the longer it is held, the more area the Territory covers.
- Letting go of square sends out a shockwave, in the area covered, that can hit the opponent. If it hits them, it will either stagger or juggle (if they are in the air) them.
- Also hitting someone with the shockwave will add a good amount to your Reiatsu Bar, and Partner Meter(s). As well as resets your combo meter/scaling in a juggle.
- Hitting the square button twice makes you dash.
- If you are hit while holding the square button, then you will stagger.
I think that’s about all I need to put here. If you have any questions, then ask. Someone will probably know the answer.