Blinking Macro


#1

Hi, I’m new here so I hope I’m posting this in the right place…

I searched around a bit, and blinking (plinking with the back button) seems to be fully accepted.

I’m playing on a pc with a cheap keyboard, and my main character is Ibuki. She has a few very useful 1f links with lp, that would be much easier to execute when blinked. The thing is: at the moment I can’t think of any situation where I wouldn’t want to blink the lp button (I’m still pretty new, so I’m probably missing something, but still). So every time that I hit the lp button, hitting the back button 1 frame later is a good idea, or at least can’t hurt.

In that case, getting RSI from awkwardly hitting the back button with my thumb or pinky 4123 times per day just seems a bit pointless. Would it be considered cheating to set up a macro that does the blinking (so I press LP, 1 frame later a program presses back)? In other types of games I always had a strong dislike for people who automated stuff, so I’m wondering what the general consensus in this community is.


#2

I’m almost positive anyone you play isn’t going to like that. People are already iffy about rewiring sticks but having a program do the work for you? That seems like a very clear line.


#3

Of course it’s considered cheating, for the same reasons that turbos aren’t allowed at tournaments. You might as well pick Ken and build a macro that automatically uppercuts whenever an opponent attacks you within sweep range.

But it’s online, who gives a shit. Do what you want.


#4

Well even if it’s not the most “serious” way of playing, it still feels better to win (or lose) by the ‘rules’.

Didn’t know that turbos were banned at tournaments. I guess that answers the question =) Thanks.


#5

Why not just use an “Auto-Win” button~! I blame Batman Arkham series auto-combat… snoooze