So I’ve encountered a problem in SFV for myself, where someone will jump in, attack, and on block, throw me. I’ve tried to jab out as I’m expecting the throw, if I don’t anti-air, and it got me wondering about the block advantage/disadvantage, for the person blocking, not attacking. Does anyone know this info? I can’t seem to find it.
Let’s say I block someone and it puts them at -4, does that give me +4 frame advantage, or is there a block disadvantage that’s supposed to be taken into account? Like, let’s say blocking a hit puts you at -2, so now you’re at a +2 advantage in the example given.
Lastly, if an attack has a recovery of 20, but on block it’s -3, does that make total recover time 23 frames, making me able to attack with anything that is 22 frames and under?