Bloody Roar 3/Primal Fury/Extreme


#210

Oh no doubt about it you can’t play Gado like you would in BR2 due to system mechanic changes, hes a much more patient and defensive style character now, the trade off for losing so much offense is he has much more raw power than he did before letting him turn around or end the match in a single go.

You really have to treat him like an entirely new character from his BR2 version.


#211

Two things i wanna mention.

That player you argued with a while back named, PFTM, is a strong player in Japan I believe. die hard BR fan and has won tournaments. And yet there were things about the game he did not know AND his tier list was very different. Seems like a classic clash of top level experience vs in-depth mechanical knowledge. I think you both had points but his lack of empirical evidence was disturbing. You actually had to post a vid to prove your point, something he could have tested himself. idk i just wanted to point out that just because you may possibly be the best in a FG doesnt mean you know it all.

Second thing…Xion. This dude is GOOD!!! Footsies are nasty ESPECIALLY in beast form due to wrist/ankle blades boosting range. TONS of guard breaks. Has actual safe strings on block and alot of good cancel points too. 3B is a cancel, ground bounces and hits mid. Saw a japanese player loop it about 8 times by itself. Leads into easy juggle with PPPP or air combo with 236B.


#212

Only real issue is several of his strings, have noticible breaks so he can be interuppted easily but thats alleviated with proper spacing and cancel mix ups. I think he is up there with Long and Uriko. He feels like a faster BR2 Gado with more mix ups. The frame trap game with 3KK is similar and he doesnt need beast to access this tool.


#213

PFTM is a vietnamese player he uploads various stuff to youtube and nico quite frequently (or at least he used to) he is a good player and i don’t mean any to disrespect him at all, different views on tier lists is to be expected and it normally brings some good character discussion, but come on, Stun over Alice or Uriko lol command throws are good, but not that good.

Anyway

Xion is very strong at midrange/footsies but unlike Long or Alice he struggles much more when people are in his face, Like you said because of his range and cancel points lots of his strings can be made safe, 6BBxx236P is sooo good.
3B is good for hit confirming but unless your execution is godlike and you can do hundreds or reps the ground bounce loop is pretty pointless other than to show off due to damage scaling on it.

One thing to note with Xion is some of his combos only work in a closed stance and he’s the only character in the game effected by this to my knowledge.


#214

Been messing around and now I feel confident in saying both BR2 and BR3 have merit in a competitive environment. Hell BR3 did some things, that I consider scrubby. Just-frame cancels and attacks like Gado’s human form throw cancel and Long’s 3 hit set up of 46+K, 6+B, 2+P, have bigger windows. The beast drives all have generic double qcf or qcb motions. Good for standardization, but bad for individuality. Health bars are longer so footsies mean less. Its all about combos and launcher set ups now. Combine that with the new dodge system, and guys like Gado cant hold a candle to Alice or even his own daughter. BR2 struck a better balance between footsies and rushdown imo. Also the damage values make no sense. Why does Jennys beast drives hit harder than Gados and Stuns? Why pick them if her ability to end games is greater off her drive? At least Hugos supers do more than Chuns in 3s.


#215

Some damage values make little sense. Uriko does ABYSMAL damage. Her drives do as much as a stronger throw. Hell, stuns chain throws do more. Yugos low throw does 9 and his 3K, a decent mid hitting poke does the same. Long and ShenLong have similar pokes but do 15 and 13 respectively. wtf?

Also revised tier list imo. in order from left to right.

God - Uranus
Top - ShenLong, Shina, Jenny, Alice
High - Long, Xion, Uriko
Mid - Kohryu, Gado, Yugo
Low - Bakuryu, Stun
Bottom - Busuzima

Jenny and Shina are tied imo. Alice is tame compared to the other tops but has no real gameplay flaws that hurt her. Long can hang with top. His only issue is no mid hitting launcher to make opponents fear crouch blocking. But his 2 hitting natural combos, footsies and throw set ups make him strong and versatile. Xion has the buttons and the combos. Weaker up close than Long but his amazing footsies is the trade off. Uriko imo can hang with top BUT her damage is pitiful and scaling hurts her even more so high tier for her


#216

BR2 was the best just like SF2

They need to remake a new one with BR2 ideas and concept.


#217

I def like the analogy of BR2 is to ST as BR3 is to 3S. BR2 focuses more heavily on footsies and fundamentals. BR3 focuses more on footsies setting the pace of the match, then opening them up for huge damage with set-ups into damaging round ending combos.

I think the best BR game would strike a balance between BR2 and BR3. A return to the presentation and atmosphere of BR2 but more of BR3’s music and system mechanics. The juggle system is better in BR3 and the dodge system works better in juggles than the neutral step system because air step hurts the juggle/air combo game. For the ground game, I think the neutral step system is better. It adds a greater sense of risk vs reward, when dealing with rushdown and mix-ups. Also dodge hurts footsies more than neutral step hurts rushdown. If the dodge system was implemented they need to make it less easy mode. Low attacks should be dodged with 2+Heavy guard. Not just 1+Heavy guard for everything. That’s easy mode.

Also Heavy Guard OS Tech isn’t nearly as strong in BR2. This really hurts Gado. I know it was said it didn’t but really what can Gado do vs Jenny or Alice when they get life lead and sit on block. Gado has to take a risk to open them up and if he does a slow 3K and it gets dodged, he is finished. Free launch punish into combo. He’s dead. This is why Long and ShenLong are so strong. They don’t give a fuck about the OS and the other higher tiers have really good mid level launchers/pokes.


#218

Interesting shift in tier list what made you place Stun above Busuzima?

Im not going to lie i absolutely hated the beast drive motions in BR2 lol.

As i said before i think both types of evade have pros and cons and i feel the evade in BR3 makes spacing far more important in BR3 than in BR2, however i do agree that evading a low should be 2+HG or 3+HG, tho on the other side delaying or staggering attacks is far more effective at getting through evade in BR3 than BR2 and a mistimed evade wont lead to a successful block.

Speaking of easy mode one of the major flaws in BR2 was how back dash cancelling worked in that game, basically you do a regular backdash cancel but keep holding back and when you release HG your character will do a second back dash without having to do any input. this often led to people taking the life lead then simply running away for the remainder of the match.

Honestly the heavy guard OS is not that big of a deal, jump over 4K or 4B blows the OS clean open, Gado’s super cant be blocked, teched or eveded making the OS useless if hes in beast and if he’s in human he can just build meter forcing them to stop, not to mention how hard it is to keep the OS going for any period of time its just not something you can sit doing to avoid damage, its only real use is to help against kara throw set ups.

Jenny’s supers shouldn’t be doing more damage than Gado’s or Stun’s im not sure how you are getting those number’s, also Gado’s and Stun’s supers can go through block/evade and have much faster start up times. Uriko’s Ball super can be mashed and steered into walls for more damage while her wall dive super will do various different things depending on opponents state when it connects (front facing, back facing, airborne). kind of makes sense that Long has better pokes than Shenlong with Shenlong being primarily a rushdown character and his move set reflecting that.
A few things can effect how much damage is dealt, Beast Drive damage his higher the more meter you have when its used, You deal more damage when hitting your opponent in the back, Everyone take’s less damage while in beast than they do in human, Not all characters have the same health/defense values.

Character health ratings as are followed:
Human Mode
High:
Stun, Gado, Kohryu

Average:
Yugo, Long

Low:
Marvel, Busuzima, Alice, Bakuryu, Jenny, Uriko

Very Low:
Xion, Shenlong

Beast Mode
Very High:
Stun

High:
Gado

Average:
Yugo, Long, Kohryu

Below Average:
Marvel, Shenlong

Low:
Alice, Bakuryu, Busuzima, Jenny, Xion

Very Low:
Uriko


#219

Without manual sidestep, I feel its harder to run from a good player in BR2.

I have to test cross ups to see how good they are vs the OS, but if you see that wouldnt it be an easy evade? Gados grab super only hits high. ew. Staggering your attacks is good in both games, but def better in BR3 due to dodge system. But neutral step def doesnt hurt footsies as much. You neutral step a max range 3K from Gado, he doesnt care. In BR3 he cares, cuz its a free punish no matter the range same for most non cancellable pokes.

Busuzima is ass. Wild, flailing and unsafe.


#220

Also my friend thinks Jenny is the best. im starting to think so too


#221

Busuzima actually has some good mixups and frame traps.

Again possible bias since i play the character but i think Marvel has the advantage in both the Jenny and Shenlong matchups, same sort of damage output as Jenny but much better at controlling the flow of the match and better/more opportunities to land big damage combos.


#222

Jenny has slightly better buttons imo and 5K xx 236+K for pressure is pretty gosh darn sick. Both chars end games though.

I don’t even think Shenlong is number 1, he just has super broken cancel points that force his opponents to guess. Shina and Jenny hit harder in terms of full consistent damage, burst damage and even for small hit confirms. Overall their conversion is better from what I see.

I def like their buttons over his as well. His are good but Jenny has 3KK, 6KKK, and K xx 236 KKKKKK. All of those are fast, with good cancel points, and nice range. Shina still has 2K, 3K and a new one 46K. Hits mid 3 times. Full screen blow back. No human is dodging this consistently and at max range its pretty safe.


#223

Hello again gents,

Reading bloody roar extreme japanese version has fixed physics. Does this mean side stepping is fixed and Air combos are a thing?


#224

kouhatsu have been uploading a lot of great BR3 stuff if anyone is interested.




#225

the problem is no one can play arcade version outside japan. :sad:


#226

Does this game still have a scene? My friend introduced me to the wonders of netplaying bloody roar: primal fury and we really aren’t very good. Netplay has the tendency of saving old games so would anyone be interested in organizing matches? Its hard to find good resources to git gud.

EDIT: More info–I play stun mainly and sort of know his combos. We also have shenlong, yugo, and bakuryu players. Are there major differences between 3 and Primal fury, as I mainly watch BR3 for match analysis.


#227

We are actively growing a Bloody Roar community on Discord and schedule matches occasionally with each other (https://discord.gg/D4P5fpa) Since the franchise is dead to prevent people from continuing to post here looking. I have included an invite link for anyone that is still interested in picking this series up.


#228

Is there actual frame data floating around for BR3 at least? Haven’t been able to find any. Wouldn’t mind reading some.


#229

Yep, most of the frame data can be found here
http://seesaawiki.jp/bloodyroar3/
scroll down to whatever character and click on フレーム

Also you can turn on all the framedata and hitboxes with the debug by going into DISP > 1PMESS = ATK2 (frame data), 1PTOUCH = (-DA) (hitboxes)

You will get something saying
H J K Pw NG (BG) DM CT

H = Startup
J = Active frames
K = Recovery
Pw = base damage
NG = block stun on light guard
BG = block stun on heavy guard
DM = hitstun on normal
CT = hitstun on counter?