Boost Chains


#1

Which characters rely mainly on boost chains for their damage?


#2

most of the SF cast


#3

Guile, gief, cammy, marduk, yoshi, poison, bison, dhalsim, blanka, sakura, vega, balrog.


#4

Thanks guys, I appreciate your help.


#5

Cammy uses boost chains for easy damage. For opimization though, instead of a traditional AABC boost she’s better off doing something like:

j.lk (crossup) > cr.lk > cl.mp > cr.hp > fs.mk xx fs.hp xx launch

some of the other characters listed are similar.

PS: FSE is in denial about this, but Juri gets the majority of her meterless mid-screen damage off boost chains and cancels into launcher. :3


#6

That cammy combo…why would you throw in the cr.lk…just go right for cr.mp. Plus…still a boost combo. :coffee:

You just don’t have proper set-ups with your combos after Juri’s Bnb. :coffee:


#7

Personally I have more trouble against Darkphyre, but that’s off-topic :stuck_out_tongue:

Akuma has trouble getting good solo damage unless you can link into cr. Hp consistently.


#8

Probably because asuka does all the work. :coffee:.


#9

Daaaaamn, shots phyred!


#10

It’s true. He has 3 bars available and what does he do? BOOOOOOOOOOOOSSSSSSSSSSSSSTTTTTTTTTTTTTTTTTT CCCCCCCCCOOOOOOOMMMMMMMMMMMMMBBBBBBBOOOOOOOOOOOOOOOOOOOOOOO’SSSSSSSSSSSSSSSSSSSSSSSS…into jab jab relaunch. :coffee:

I rest my case. :tup:


#11

Because confirming off the j.lk alone is borderline impossible (especially when you land it deep) and the 3f, low hitting cr.lk is a better followup in terms of “will they block this too?”. cr.lk > cl.mp is a frametrap against the majority of the cast since only a handful have 3f normals (and even then it trades). Thats three opportunities for them to block wrong/push a button and get opened up. Obviously if you KNOW it’s going to hit just do something like j.hp > cr.hp > fs.mk xx fs.hk xx launch.

And yes, what I listed contains a boost combo, but it’s also a procession of 1f links.

I do, I just almost never bother since boosting to Asuka is more beneficial. Juri’s oki is pretty poop in terms of reward… until they’re cornered anyway.

…is that why when I win, half the time it’s with solo Juri? :3

Meter too good. I’m not spending it unless:

A) I’m losing and need to retake the lead

B) I need to AC something

C) I need to reversal and/or Falling-rain a crossup

D) Have to get a character out via safe-tagging a special

E) I’m 100% sure it will kill

F) Juri is mostly dead and it’s the final round for me… time to Cross assault!

G) You’re bad and I feel like styling with long, pointless juggles~ \o/


#12