Booty Chest-The Tron Bonne move data thread

tron-bonne

#1

Standing Normals:
Standing Light-s.:l:

[details=Spoiler]Numeric Notation:
**Hits:**1
Damage: 55,000
Properties:

Startup: 7
Active: 3
Recovery: 12
Frame advantage on hit: -1
Frame advantage on block: -1
[/details]

Standing Medium-s.:m:

[details=Spoiler]Numeric Notation:
Hits: 4
Damage: 72,800
Properties:

Startup: 9
Active: 8
Recovery: 29
Frame advantage on hit: -10
Frame advantage on block: -13
[/details]

Standing Heavy-s.:h:

[details=Spoiler]Numeric Notation:
Hits: 1
Damage: 100,000
Properties: Causes a knockdown.

Startup: 15
Active: 30
Recovery: 31
Frame advantage on hit:
Frame advantage on block: -38
[/details]

Standing Special-s.:s:

[details=Spoiler]Numeric Notation:
Hits: 1
Damage: 100,000
Properties: Launches opponent.

Startup: 8
Active: 5
Recovery: 38
Frame advantage on hit:
Frame advantage on block: -20
[/details]

Crouching Normals:
Crouching Light-:d:+:l:------Also: [:db:+:l:/:df:+:l:]

[details=Spoiler]Numeric Notation: 2L------ [1L/3L]
Hits: 6
Damage: 65,000
Properties: Hits low

Startup: 8
Active: 13
Recovery: 18
Frame advantage on hit: -5
Frame advantage on block: -7
[/details]

Crouching Medium::d:+:m:------Also: [:db:+:m:/:df:+:m:]

[details=Spoiler]Numeric Notation: 2M------- [1M/3M]
Hits: 1
Damage: 75,000
Properties: Hits low

Startup: 11
Active: 5
Recovery: 19
Frame advantage on hit: -3
Frame advantage on block: -6
[/details]

Crouching Heavy-:d:+:h:------Also:[:db:+:h:/:df:+:h:]

[details=Spoiler]Numeric Notation: 2H------- [1H/3H]
Hits: 4
Damage: 95,500
Properties: Hits low, causes a soft knockdown, OTG, can move :b:&:f: during active frames, & non-special or hyper cancelable.

Startup: 11
Active: 9
Recovery: 16
Frame advantage on hit:
Frame advantage on block: +4
[/details]

Command Normals:
Gustaff Fire-:f:+:m:

[details=Spoiler]Numeric Notation: 6M
Hits: 5
Damage: 84,000
Properties: Non-special or hyper cancelable, final hit is jump cancelable, 10 medium priority durability points.

Startup: 12
Active: 20
Recovery: 17
Frame advantage on hit: -3
Frame advantage on block: -6
[/details]

Bandit Boulder-:f:+:h:

[details=Spoiler]Numeric Notation: 6H
Hits: 3
Damage: 165,300
Properties: Non-special or hyper cancelable, nullifies low and medium priority projectile and beams during first 5 active frames, rock can be held for 75 frames, rock has 10 low priority durability points.

Startup: 15
Active: 5(15)1
Recovery: 21
Frame advantage on hit: +4
Frame advantage on block: +1
[/details]

Air Normals:
Air Light-a.:l:

[details=Spoiler]Numeric Notation:
Hits: 3
Damage: 80,000
Properties: Overhead

Startup: 9
Active: 6
Recovery: 21
Frame advantage on hit:
Frame advantage on block:
[/details]

Air Medium-a.:m:

[details=Spoiler]Numeric Notation:
Hits: 1
Damage: 80,000
Properties: Overhead

Startup: 9
Active: 5
Recovery: 21
Frame advantage on hit:
Frame advantage on block:
[/details]

Air Heavy-a.:h:

[details=Spoiler]Numeric Notation:
Hits: 1
Damage: 100,000
Properties: Overhead, causes a soft knockdown.

Startup: 15
Active: Until grounded
Recovery: 3
Frame advantage on hit:
Frame advantage on block:
[/details]

Air Special-a.:s:

[details=Spoiler]Numeric Notation:
Hits: 1
Damage: 100,000
Properties: Overhead, ground bounce capable, not special cancelable, flying screen state if used in a launcher combo.

Startup: 17
Active: 4
Recovery: 30
Frame advantage on hit:
Frame advantage on block:
[/details]


#2

Special Moves:
Bonne Strike Light-:b::d::db:+:l:

[details=Spoiler]Numeric Notation: 421L
Hits: 4-8
Damage: 75,900-118,400
Properties: Soft knockdown, can be bashed for additional hits.

Startup: 9
Active: 8-20(1)2
Recovery: 18
Frame advantage on hit:
Frame advantage on block: -7
[/details]

Bonne Strike Medium-:b::d::db:+:m:

[details=Spoiler]Numeric Notation: 421M
Hits: 6-11
Damage: 99,400-140,300
Properties: Soft knockdown, can be bashed for additional hits.

Startup: 9
Active: 14-29(1)2
Recovery: 18
Frame advantage on hit:
Frame advantage on block: -7
[/details]

Bonne Strike Heavy-:b::d::db:+:h:

[details=Spoiler]Numeric Notation: 421H
Hits: 8-15
Damage: 118,400-160,400
Properties: Soft knockdown, can be bashed for additional hits.

Startup: 9
Active: 20-41(1)2
Recovery: 18
Frame advantage on hit:
Frame advantage on block: -7
[/details]

Air Bonne Strike Light-a.:b::d::db:+:l:

[details=Spoiler]Numeric Notation: a421L
Hits: 4-8
Damage: 75,900-118,400
Properties: Soft knockdown, can be bashed for additional hits.

Startup: 13
Active: 8-20(1)2
Recovery: Until grounded, 7 frames ground recovery.
Frame advantage on hit:
Frame advantage on block:
[/details]

Air Bonne Strike Medium-:b::d::db:+:m:

[details=Spoiler]Numeric Notation: a421M
Hits: 6-11
Damage: 99,400-140,300
Properties: Soft knockdown, can be bashed for additional hits.

Startup: 13
Active: 14-29(1)(2)
Recovery: Until grounded, 7 frames ground recovery.
Frame advantage on hit:
Frame advantage on block:
[/details]

Air Bonne Strike Heavy-:b::d::db:+:h:

[details=Spoiler]Numeric Notation: a421H
Hits: 8-15
Damage: 118,400-160,400
Properties: Soft knockdown, can be bashed for additional hits.

Startup: 13
Active: 20-41(1)2
Recovery: Until grounded, 7 frames ground recovery.
Frame advantage on hit:
Frame advantage on block:
[/details]

Beacon Bomb Light-:d::df::f:+:l:

[details=Spoiler]Numeric Notation: 236L
**Hits:**1
Damage: 50,000
Properties: Freezes target for 82 frames (does not freeze assists), projectile disappears after 16 frames, projectile has 1 low priority durability point.

Startup: 33
Active:
Recovery: 17
Frame advantage on hit:
Frame advantage on block: +5
[/details]

Beacon Bomb Medium-:d::df::f:+:m:

[details=Spoiler]Numeric Notation: 236M
**Hits:**1
Damage: 60,000
Properties: Freezes target for 82 frames (does not freeze assists), projectile has 1 low priority durability point.

Startup: 43
Active:
Recovery: 16
Frame advantage on hit:
Frame advantage on block: +6
[/details]

Beacon Bomb Heavy-:d::df::f:+:h:

[details=Spoiler]Numeric Notation: 236H
**Hits:**1
Damage: 70,000
Properties: Freezes target for 82 frames (does not freeze assists), projectile has 1 low priority durability point.

Startup: 33
Active:
Recovery: 17
Frame advantage on hit:
Frame advantage on block: +5
[/details]

Servbot Launcher Light-:f::d::df:+:l:

[details=Spoiler]Numeric Notation: 623L
Hits:
Damage: 70,000
Properties: Servbot is active for 50 frames with 5 low priority durability points.

Startup: 18
Active:
Recovery: 37
Frame advantage on hit: -12
Frame advantage on block: -15
[/details]

Servbot Launcher Medium-:f::d::df:+:m:

[details=Spoiler]Numeric Notation: 623M
Hits:
Damage: 70,000
Properties: Servbot is active for 92 frames with 5 low priority durability points.

Startup: 18
Active:
Recovery: 37
Frame advantage on hit: -12
Frame advantage on block: -15
[/details]

Servbot Launcher Heavy-:f::d::df:+:h:

[details=Spoiler]Numeric Notation: 623H
Hits:
Damage: 70,000
Properties: Servbot is active for 68 frames with 5 low priority durability points.

Startup: 18
Active:
Recovery: 37
Frame advantage on hit: -12
Frame advantage on block: -15
[/details]

Bonne Mixer Light-:f::df::d::db::b:+:l:

[details=Spoiler]Numeric Notation: 63214L
**Hits:**4
Damage: 120,000
Properties: Throw, unrecoverable knockdown.

Startup: 5
Active: 1
Recovery: 41
Frame advantage on hit:
Frame advantage on block:
[/details]

Bonne Mixer Medium-:f::df::d::db::b:+:m:

[details=Spoiler]Numeric Notation: 63214M
**Hits:**7
Damage: 165,000
Properties: Throw, unrecoverable knockdown.

Startup: 3
Active: 1
Recovery: 43
Frame advantage on hit:
Frame advantage on block:
[/details]

Bonne Mixer Heavy-:f::df::d::db::b:+:h:

[details=Spoiler]Numeric Notation: 63214H
**Hits:**10
Damage: 210,000
Properties: Throw, unrecoverable knockdown.

Startup: 1
Active: 2
Recovery: 44
Frame advantage on hit:
Frame advantage on block:
[/details]

Assists:
a. Bonne Strike :m:

[details=Spoiler]Hits: 6
Damage: 117,000
Properties: Soft knockdown

Startup: 35
Active: (14)(1)2[/details]

b. Gustaff Fire

[details=Spoiler]Hits: 5
Damage: 102,300
Properties: Projectile has 10 medium priority durability points.

Startup: 38
Active: 20[/details]

y. Bandit Boulder

[details=Spoiler]Hits: 3
Damage: 151,600
Properties: Nullifies low and medium priority projectile and beams during first 5 active frames, rock has 10 low priority durability points.

Startup: 40
Active: 5(16)1[/details]

Hyper Combos:
Lunch Rush-:d::df::f:+:atk::atk:

[details=Spoiler]Numeric Notation: 236:atk::atk:
Hits: 41
Damage: 251,800
Properties: Invincible on frames 1-10, knock down, projectile has 1 high priority durability point.

Startup: 10+6
Active:
Recovery: 83
Frame advantage on hit:
Frame advantage on block: -61
[/details]

King Servbot-:f::d::df:+:atk::atk:

[details=Spoiler]Numeric Notation: 623:atk::atk:
Hits: 10
Damage: 320,700
Properties: Invincible during frames 4-7, knock down, Servbot active for 10(22)(65 frames

Startup: 6+24
Active:
Recovery: 95
Frame advantage on hit:
Frame advantage on block: +24
[/details]

Shakedown Mixer-:f::df::d::db::b:+:atk::atk:

[details=Spoiler]Numeric Notation: 63214:atk::atk:
Hits: 18
Damage: 440,000
Properties: Throw, invincible during frames 1-9, unrecoverable knockdown.

Startup: 6+0
Active: 3
Recovery: 43
Frame advantage on hit:
Frame advantage on block:
[/details]

Credits:
Brady Guide
Karst for format theft.


#3

Could do without the spoiler tags.