Boxer close standing mp

balrog

#1

AE Boxer close mp
This new normal has the potential of changing the boxer offense significantly. Its ability to stand the opponent up on hit opens up the opportunity to use ex rush and sweep combos to maximise damage and place your opponent in the appropriate offensive setup. The new st.mp (close standing mp) has allowed a new b & b link in the form of cr.lp, st.mp, cr.lk xx ex rush.
This may seem like its just another combo until you realise that no prior charge is required for the ex rush to come out ie. you can walk up to your opponent and do this combo straight away. These are two basic and powerful ways of finishing this combo:

cr.lp, st.mp, cr.lk xx ex rush, cr.lp, cr.lk xx hp headbutt (265 damage, 465 stun):- almost optimal damage and allows ambiguous cross up on certain characters.
cr.lp, st.mp, cr.lk xx ex rush, cr.lp, f.lp, cr.hk (256 damage, 433 stun):- slightly less damage but allows untechable sweep knock down to safe jump your opponent (including twins :slight_smile: ).

These combos really show their power in punish situations where you would usually lose charge and have to throw eg. punishing an invincible move such as yun hk nisho on block as it goes to the other side. Simply dash in as he lands and do one of the above combos. They can also be confirmable in offensive situations where you are baiting the tick throw and will punish as they try to tech you and do much more damage than st.hk combos. Also it places you closer to your opponent on block than st.hk giving you more options of offense eg. walk up slightly and do another st.mp.

You can also do the f.lp, cr.hk sweep combo after the st.mp so you don’t need meter to punish with it effectively. For most characters you can do the combo when max throw distance away from opponent so you don’t have to be point blank which is really good for punish and mixup situations. st.mp 6 frame startup is two frames faster than st.hk making it more effecient in situations such as a reset after ex rush and walk up throw bait.

The reach of cr.lk after a st.mp is pretty decent so there shouldn’t be too many problems with distance. However st.mp does only give +4 on hit so its best to plink the cr.lk. Once boxer players get used to it though i think the full potential of the move should show and punishes will tend to steer away from the basic throw or lights into headbutt a bit more and head towards the quarter damage half stun range. This is how it should be cause boxer don’t like leaving things unpunished.

There are probably much more applications and new features not covered as this is a new boxer in ae with old and new tricks up his sleeve so keep experimenting people and if i find anything new i’ll post up. Share your thoughts and findings and btw mike ross definitely represented in ss2k11.