From my gaming experience, it seems as follows:
Throw beats crouching jab (why is this, don’t they both start up in 3 frames?)
Throw loses to crouching short (but most c.shorts start up in 4 frames so sometimes it ends up in a technical)
crouching jab beats out frame traps (beating them in startup)
crouching short loses to frame traps (gets counterhit)
Lets say I am Yun and throw out an improperly spaced divekick (hits too high) - it seems he can throw me there everytime. Is there anything I can do about this, whether it be mashing reversal, command throw, backdash, etc.?
Also, how do we use non-3f reversals vs wakeup meatys? Is it totally non-effective to be mashing HK upkicks vs combos as Yun since HK is so slow to come out? Does that mean our startup get be interrupted?
Finally, what happens in command throw vs command throw situations? Surely we need to know if our command throw can beat Abel/Zangief/T.Hawk/Feilong’s throws.