Welcome to the Nemesis thread, home of the hyper tentacle force.
Bringing Sexy Back?
Don’t like the thread title?
Cry me a river:coffee:[media=youtube]DksSPZTZES0[/media]
For those of you unfamiliar with the character he made his debut in Resident Evil 3: Nemesis.
He’s pretty much a tyrant on steroids (with a rocket launcher) and made your life a living hell as he popped up at the worst/most frightening times in the game which meant it was time to get the hell out, or fight(as a 9 year old kid I did more running than fighting).
So from that video I’m just gonna make a list of my observations/what we know so far.
Feel free to touch anything I miss.
-He no longer says S.T.A.R.S. :eek: **unless **he’s fighting a S.T.A.R.S. operative, duh. D:
-REALLY high damage
-He’s freaking HUGE.
-Slow walk speeds (Like in the games)
-Fast dash speed (like his run speed in the games : P)
**-**Nemesis just drops his rocket launcher like “Wtf : (” after a time over.
**-**His win quote is blank, literally, **or **“Gwoaaaaahh”
- Diagonal downwards and horizontal tentacle attacks in the air. Very good zoning and rushdown tools as they’re both multi-hit
**-**Despite being SUPER unsafe 5E probably has the biggest hitbox of any launcher in game also hits twice, once when he slams his hand down and twice when the tentacles come up.
**- **Command normal, shoulder charge. Has armor http://www.youtube.com/watch?v=S9N2bxDqsCg#t=3m02s
**- **Win Pose - http://www.youtube.com/watch?v=ttSpgGEwDPQ#t=3m44s
**-**Rocket launcher normals have super armor on them. Appears to be 2 hits worth, kinda scary.
-J.C has an amazing hitbox and crosses up for free. *
He must’ve ate every single last one of his vegetables AND asked for seconds
-Punch(clothesline) into Rocket Launcher- Nemesis appears to be able to do a punch type move that looks like his wallbounce punch, but doesn’t do anything other than hit them, which then chains into all of his rocket launcher specials. <- Also an assist
- Clothesline into forward rocket shot
-:h: Clothesline into upward rocket shot (45 degree)
-Air to ground Rocket Launcher (diagonal) -Huge blast radius, fast startup, fast projectile travel speed **small **hitbox on the actual shell. (Time to play lame with Nemesis?)
Ground to ground Rocket Launcher (horizontal) - See above ^
(unless these are both command normals ala Wesker gunshot expect to see two more versions of each.)
-**Ground to Air Rocket Launcher **(diagonal)- Pretty much the same thing as the above two.
-Air to Air Rocket Launcher (horizontal) - See above
- A tip about the RL, credits to SSRagna “For anyone wondering, since Nemesis was able to go through Dormammu’s Dark Hole with a rocket launcher attack, this means that it either has least 4 low durability points or is a medium class projectile, so it also beats out attacks like Doom’s Plasma Beam and Iron Man’s Unibeam if I’m reading/comprehending this correctly.
Source: The almighty bible that is the MvC3 strategy guide.”
-Air to ground command grab - Looks like a normal on first glance but immediately after they show his BBCS chain, so unless it’s a command normal I think it’s safe to say it’s another varation of his command grab. (0:26)
-Ground to ground command grab - http://youtu.be/457RduwRyKM?t=2m12s
-Ground to air command grab - Causes a ground bounce, lets you follow up afterwards. (0:51)
-**Ground to air command grab **(vertical)- http://www.youtube.com/watch?v=iGURMJP8HvE#t=2m51s
**:hcb: :l: = **Straight Tentacle Grab
****:hcb: = ****45 Degree Tentacle Grab
**:hcb: :h: = **Straight Up Tentacle Grab
:dp::atk: Launcher Slam
-:l: Knocks opponent into the air (mini launcher?) Godlike for resets into the command grabs.
- Ground bounces
-:h: Wall bounces
-Biohazard Rush(I ain’t even mad) - Looks really slow but it has super armor also looks very DHC friendly due to the spinning state from the last punch (0:32)
**Update **- Contains super armor for 100% (5 hits worth)of the animation, last hit has a huge hitbox too.
:dp: **:atk::atk: = **Biohazard Rush
You mad bro?
-Rocket Launcher Super(Biohazard Assault) - First hit otg’s, last hit otg’s. The rocket shots seem to cause hard knockdowns while the CURB STOMP is a soft knockdown after the opponent pops up. (0:46)
Update - Each shot tracks, the curb stomp can cross up although it doesn’t have a very big hitbox; very punishable. Even if the first shot hits, some of the other shots can still drop, likewise if the shots towards the end hit the curb stomp will land due to the shots being **hard **knockdowns.
:qcf: **:atk::atk: = **Rocket Hyper
Top Tier Teeth
Lvl 3(Fatal Mutation) o_O - Nemesis transforms into his final form from the RE3 games and eats you? Looks like it’s a grab super, as seen in one of the gameplay vids you don’t have to be RIGHT next to them. But we’ve yet to see just how far it goes. : / (HURTS, 450k damage and you can follow up with Biohazard Assault/OTG)
**Update - HOLY SH*T AT THE RANGE ON THIS THING, AND ITS 0 FRAME(after the cinematic)?! WTF CAPCOM, I LOVE **YOU. This has to be the furthest grabbing level 3 in the game. There was about 2 characters space in between Nemesis when this happened.
**No **startup invinc. http://youtu.be/457RduwRyKM?t=2m20s whiff
**:hcb::atk::atk: = **Level 3 Fatal Mutation
(Only 1 hit of armor on the RL slam)
**-****Clothesline Rocket **- Nemesis does a clotheline, then fires his rocket horizontally. The clothesline wallbounces? http://www.youtube.com/watch?v=imfDYMESuRw#t=52s
-RL Slam - Nemesis groundbounces the opponent with his rocket launcher.
**-Rocket Launcher **- Regular horizontal shot with the rocket launcher.
Gameplay vid 2
(0:35) J.E has a SEXY hitbox and causes a ground bounce.
Nemesis = Protector of Raccoon City’s skies?
(1:38) TK Air** to Ground Rocket Launcher**
(1:43) That tentacle attack is actually just a multi-hit command normal and not a command grab, oh well.
Seems to have about 900k-950k hp… 850k at the very least.
Gameplay vid 3
lol @ his block animation
(0:21) Rocket otgs from the air, air-xfc followups anybody? J.e causes a hard knockdown so I could see that as a combo option for more damage in the corner. : P
(0:22) Dat backdash speed.
(0:22) 3/4 screen tentacle attack, really fast.
(1:26) ^ This attack shares the same multi-hit properties as the air version, I’m guessing if they’re close to you when you do it, it acts as a command grab? Seems to have the same animation
(1:39) Bazooka pimp slap, really far knockback + hardknockdown
(1:40) Bazooka super seems to track?
If bazooka super tracks, Nemesis is gonna be able to play so lame. His zoning game with tentacles and rockets looks pretty decent considering none of them have slow start up.
-Disgustingly safe normals
Check it out
-Seth Reviews Nemesis
-Assist me(Thanks Max)
Assist Me with Nemesis
Now that that’s out of the way, let’s discuss what we think of this guy. <3