it’s launcher+drones, but different than what you describe, I think that’s some different tech.
basically, I’ve gotten myself into the habit of calling drones whenever I use s.S. the drones will catch them after an air series (even in the corner, although the timing is slightly tighter). It increases his damage by anywhere between 50K to 150k across the board, and makes empty s.S’s ALOT scarier for the opponent to get hit by, especially since the drones can set up for a clothesline reset post-launch, or if you already used a wallbounce, the drones work as a reset-maker as well.
1. j.:h:, *:h:, :qcf::l:xx dash xx :h:, :dp:* :s:(CALL DRONES AT THE SAME TIME), j.j.j.:h:j.:s: xx land (opponent will hit drones. ideally, will hit all 3, but only 2 can still work), j.:h:j.:s:, BWA- 799K **
if in the corner, omit the j.:h: when the drones catches then, you will only have time for a j.:s: before they tech out. Does 792k in the corner. for Team BigBoy, if Hulk has Gamma-Wave assist, you can easily push this over 800K. calling it right before BWA nets approx. **815k, **but for those with good execution, and if your positioning is less than 1/2 stage away, you can call Gamma wave assist RIGHT AFTER THE j.:h:j.:s: post-drones (the timing is, 1-2-3). Gamma wave will OTG, and you can use RL Slam H into BWA and does around 830K.
Nemesis’s best solo, 1 meter, works anywhere bnb does 773K tops without Sentinel/Hulk, and requires a RL slam M early in the combo, making it a sub-par hit-confirm. The Sent-relaunch also does more damage pre-hyper (668K) making it better for meterless kills.
**2. **(Tentacle-slam), cr., s.:h:, :qcf::l:xx dash xx :h:,:s:(CALL DRONES AT THE SAME TIME) j.j.j.:h:j.:s: xx land (opponent will hit drones. ideally, will hit all 3, but only 2 can still work), j.:s:, BWA- 665k
it also has a variant with the clothesline POST-LAUNCH, which can be trickier to use, but give nemesis access to the clothesline reset after more damage has been done, allowing more TODs.
**3. **(Tentacle-slam):s:(CALL DRONES AT THE SAME TIME) j.j.j.:h:j.:s: xx land (opponent will hit drones. ideally, will hit all 3, but only 2 can still work), :qcf::l:xx dash xx :s: j.j.j.:h:j.:s: BWA- **661k **(467k if you decide to go for the clothesline reset)
timing on the clothesline post-launch can be tricky, so go for the previous combo if you can kill w/o a reset
Nemesis’s best damage without Sentinel is 637k, and he doesn’t have good of a damage/reset ratio compared to these combos.
4. :s:(CALL DRONES AT THE SAME TIME) (j.j.j.:h:)} Delay these as much as you can, if done properly, it will hit the drones (adding the j.S takes too long, and messes up the drone timing)xx landxx :qcf::l:xx dash xx :dp:, :s:, j.j.j.:h: j.:s: xxlandxx BWA- 728k
yes, off a bare launcher, that does damage comparable to Nemesis’s standard BnBs, comfortably breaking the 700K range. without Sentinel, the best Nemesis can do is 617K off an empty lawn-chair. This is great for Nemesis’s footsies, since s.S has a great hitbox and godlike range. as with his regular BnB, he can tack on Hulk assist near the corner to add a little extra damage, pushing it to **734K **in the corner. not too shabby eh?
so yeah, that’s the power of the Drones-Relaunch.