Brook Retro Board Thread


#1

I didn’t see a dedicated topic for this, but if there is, please delete/merge this one.

Does anyone have this board installed yet? What are your impressions of the board so far? I installed mine last night along with a UFB and everything is working but I’ve only tested on PC so far. I’ll be testing it on a Sega Saturn and psx and ps2 this weekend.

I saw someone on shmups forum say they were having a problem with the retro board and an NES.

https://shmups.system11.org/viewtopic.php?p=1335138#p1335138

I no longer have an NES unfortunately so I can’t test this myself.


#2

I’ve tested it on SNES with TMNT Tournament Fighters, Killer Instinct, and Mortal Kombat. It works great.


#3

Can I dual mod The Brook Retro Board with the Razer Panthera pcb and still use only one USB out? Do I have to buy the Brook PS4/PS3 board to dual mod?


#4

I just got the Brook Retro Board. It works with the PS3 to PS4 Brook Super Converter.


#5

I have a question… How would you recommend I hook up both the Brook UFB and the Brook Retro Board if you can’t vertically stack them?


#6

#7

I was considering a Brook X jasencustoms retro board.

I got 2 questions:

  1. I have trouble with this arrangement for SNES:

Y B L
B A R

The main 2 reasons is because I can think of 5 games where this would be the preferred arangent for an SNES Fight Stick:

L X R
Y B A

They are Super Mario World, Mega Man X, Super Ghouls N Ghosts, Contra 4, and Castlevania 4. I know al least 2 of them have either no button switching options, (Super Mario World) or worthless with a Fight Stick, (there are only 2 button options on Super Ghoulds N Ghosts, and I think they are both screwy on a BAR joystick, but the default works perfectly fine on a YBA joystick. I want QK = Shoot and MK = Jump) Castlevania does have the option, Not sure of the other 2, but their defaults don’t lend themselves well to a BAR setup.

Another reason might have to do with another issue, the 3D Zero SNES-> 3DO adapter. I think one setting might be right with a YBA joystick. (If SN Y 3D =A, SN B= 3D B, and SN A= 3D C: I haven’t tried it with Soccer Kid. Pataaank has errors when running a 3D Zero, but not a real 3DO pad, but PGA Golf does not have errors.) A similar issue is with the Raphnet SNES-> NES adapter. It’s advertised as zero lag because it doesn’t have a PCB supposedly and is simple pin rerouter with a slight modification that has nothing to do with PCBs. An YBA arrangement would be perfect, but a BAR would both stack the 2 NES buttons vertically and reverse the so the main is on the middle finger. The default is a BAR, and a way to change it SNES-wide (and Xbox Prime-wide) would be appreciated.

There are also questions about button organization with PS1/PS2 and Xbox Prime, mainly becuase there is more than one joystick standard for it, and, with the RJ45 on the Xbox Priime, neither one is followed with the MC Tooldes, the PS360+ or the Brook Retro. But I think it’s less likely THESE games would have issues, becuase most of them have options.

X Y Wh Bl
A B L R

visit this forum to se the actual joystick examples for Xbox Prime I do have:

https://forums.shoryuken.com/t/are-rj45-based-pcbs-adjustable/580087/2

Finally, based on my very limited understand, (very, VERY limited) the main reason why Sega Genesis and 3DO don’t work with RJ45 adapters is because there are only 8 independent signal lanes, yet 9 lanes are necessary to accommodate Genesis and 3DO. And you can’t get 9 independent outputs from 8 independent inputs.

So the solution is to add more lanes. I suggest 15 lanes to accommodate Jaguar and Atari 5200. If you’re going to remake it for just 2 systems, it might not be worth it, but if it was made for those systems, plus others older than Genesis, like Colecovision, Intellivision, (Both of those use coded signals) it would be more worth it for more systems. People complain about these horrible controls. I prefer a fight stick on some of these. I don’t tink my Super Action Controllers would last long enough where a replacement fight stick is necessary, and UGGH those Intellivision controllers. I know you can’t get 16 ways + neutral, but most games that benefit from a fight stick only use 8 or 4 ways anyway.

And just because the processor in the PCB CAN convert discrete inputs into coded input, doesn’t mean it MUST do that. It could simply reroute discrete input into discrete output for the Astrocade, Master System, and Neo Geo. and maybe 2600 Booster Grip, 7800, and Vectrex. Also can it be programmed to be a Genesis 3 button for Forgotten Worlds and Ms Pac Man, which don’t work even with the Mode button?

It should also have a DB 9 Male AND Female (and Jag- and 5200- 15-pin Male and Female too.) the fight stick is plugged into the console, and the other end is for a numeric keypad, which is required for most of these games, becuase even menu selection requires them, and you can’t start without selecting an option. This also allows for the daisy chaining option with the 3DO to be any controller within the chain.

I even thought of a way to making sure ethernet adapters are not obsolete … You can always go from more to less if you need less. Just designate 8 of the 15 pins and use a straight passthrough to ethernet female, and ignore the other pins.

I call it the Paleo adapter. Older than R.etro

If the 8 lane limit is LITERALLY the only hangup with these older systems working, then if you tackle them all at once, you may find enough customers to buy in. If there are more issues besides that, just tell me and I’ll shut up about them. I probably won’t have a solution for that.

By the way, the above link, you can close that conversation since this is essentially the same conversation, just transfer the pictures. It’s about a Brook Jasen Retro Board.