I am making this thread to specifically discuss the buffs/nerf’s bryan is recieving in the 2013 patch, my opinions, and just to see what other people think about it.
Far HK - Startup 17F->14F
- Considered midair from 9th frame and on
This is good, I actually recently started using this poke to hit predictable lows, like vega and rolento’s slide, so I like that they made it a bit easier to use this poke in those situations, with more consistent success. Not huge but might be more usable in more situations, like against sweeps.
• cr. LK - Startup 5F->4F
Now bryan’s only Low IMHO, not usable as a poke really but its a nice little buff, ill take it.
• cr. MP - Startup 11F->7F
- Reduced hit stun by 4F (On hit +7)
Its nice to see this actually become a much more viable move in general, I found myself pretty much never using cr.MP in combo’s or as a poke, hopefully this change will make the move much more usable in general.
• cr. MK - Startup 11F->9F
- Hurt box reduced
If you asked me, I still think cr.MK is ass, its the crap hit-box, the hurt-box was also pretty bad, so I like that it was reduced, and atleast this a faster move, but I still think its one of the worst low’s in the game, it can’t hit any side of any barn.
• cr. HP - Active hit frames increased by 2 (active for 5 frames)
- Hit opponents behind as well
- Startup 10F->7F
Wow. Just, wow. Ok so the start-up has actually made this a much more viable anti-air, but the active frame increase? the hit-box hits farther behind? Just wow, I can tell you right now, this coupled with CADC will make for a much more solid, consistent anti-air game for bryan.
• cr. HK - Reduced frames by 6 (On block -9F)
I don’t like this, bryan’s trip was already pretty meh in my opinion, but this makes it strictly a “only use when you know for a fact it will hit” move, like against kaz’s mist step or something. Bryan’s low game was already trash, this pretty much knocked off the only far reaching low bryan had.
• Mach Breaker - Startup 13F->8F
- Reduced push back on block
- Hit box reduced
- Reduced active hit frames by 2F (active for 3 frames)
While some people see this as a nerf, I see this as a buff. I never raw mach-breaker, unless I wanted to chip someone out, so the hit-box might make that a bit more annoying to accomplish, but the buff to the startup for me actually is a buff imo, the reason being that I recently figured out that I could CADC during juggles to build extra meter, and this startup buff coupled with the cr.hp buff will only make that much easier.
• EX Mach Breaker - Startup 17F->11F
- Reduced block stun by 12F (On block -15)
- Reduced push back on block
Huge start-up buff, this makes the move much more viable as a reversal, but with the extreme block stun and push back nerf’s, this will be a total high risk/high reward move now, I didn’t use it pre-patch, I don’t plan on using it that much post-patch.
• Chopping Elbow - Reduced block stun by 7F (On block -5)
Huge nerf, all of bryan’s far reaching pokes/strings are interruptable, or - on block, and with his elbow now joining that club, I see this as a pretty big hit to bryan’s long reaching poking game.
• M/H Fisherman’s Slam - Will not hit midair opponents
I only used these as anti-air’s against gief and hugo, sometimes jack, because sometimes my enemy’s would empty jump to avoid the lp.fisherman, but now that bryan’s fisherman and cr.HP are even better anti-airs, this isn’t a big deal really.
• Fisherman’s Slam - Active hit frames increased by 2 (active for 6 frames)
This is good, if you guys have ever done a fisherman’s when your enemy was literally right on top of your character and for whatever reason it barely missed on the first frame, and they were able to get a jump in on you, you will agree that having some extra active frames on this anti-air will definantly make it a much better. Also if you hit them on the new 5-6th active frames, you can follow up easier, giving bryan even more ability to combo afterwards.
Bryan overall has become a more solid character, his normals and anti-airs+special’s have all been buffed, but his long range poking game has taken a hit, this is a big deal because I personally thought bryan’s strength was his pokes hit-boxes, and while his normals got better, none of his long reaching pokes or strings were made uninterruptable, or atleast neutral on block, so if I was to say whether bryan was better or worse in this patch, I would actually say hes worse due to most of his practical and most used moves getting nerfed, and his least used moves being buffed. While having more solid normals, he lost his ability to high/low (which was already pretty poor imo) and I feel like with no strong mix-ups, and all of his far reaching pokes/strings being negative, all bryan is now is a poke/whiff punish type character, and his new AA ability’s, but with his long reaching pokes all being poor I don’t know if I am going to continue to main bryan, I am seriously looking at switching back to julia, or seeing how well alisa plays after the patch hits.
I would like to hear what your opinion is about bryan in 2013.
It turns out since his m/h fisherman’s don’t hit opponents mid-air, you can’t combo with it… well every single BnB I used just got nerfed, and the only way you can do any meaningfull damage is by using meter.